gl-transitions
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The open collection of GL Transitions
75 lines (65 loc) • 2.03 kB
text/wgsl
// burn — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/burn.glsl
// Author: gre
// License: MIT
// Description: A crossfade that brightens toward a color in the middle
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
color: vec3<f32>,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e14 = (*uv)[0u];
let _e16 = (*uv)[1u];
let _e19 = textureSampleLevel(_to, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
return _e19;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e14 = (*uv_1)[0u];
let _e16 = (*uv_1)[1u];
let _e19 = textureSampleLevel(_from, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
return _e19;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e15 = (*uv_2);
param = _e15;
let _e16 = getFromColor((¶m));
let _e18 = uniforms.progress;
let _e20 = uniforms.color;
let _e21 = (_e20 * _e18);
let _e27 = (*uv_2);
param_1 = _e27;
let _e28 = getToColor((¶m_1));
let _e30 = uniforms.progress;
let _e33 = uniforms.color;
let _e34 = (_e33 * (1f - _e30));
let _e41 = uniforms.progress;
return mix((_e16 + vec4<f32>(_e21.x, _e21.y, _e21.z, 1f)), (_e28 + vec4<f32>(_e34.x, _e34.y, _e34.z, 1f)), vec4(_e41));
}
fn main_1() {
var param_2: vec2<f32>;
let _e13 = _uv_1;
param_2 = _e13;
let _e14 = transition((¶m_2));
_fragColor = _e14;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}