gl-transitions
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The open collection of GL Transitions
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text/wgsl
// angular — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/angular.glsl
// Author: Fernando Kuteken
// License: MIT
// Description: A wipe that sweeps around the center from a starting angle
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
startingAngle: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e18 = (*uv)[0u];
let _e20 = (*uv)[1u];
let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
return _e23;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e18 = (*uv_1)[0u];
let _e20 = (*uv_1)[1u];
let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
return _e23;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var offset: f32;
var angle: f32;
var normalizedAngle: f32;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e23 = uniforms.startingAngle;
offset = ((_e23 * 3.1415927f) / 180f);
let _e27 = (*uv_2)[1u];
let _e30 = (*uv_2)[0u];
let _e33 = offset;
angle = (atan2((_e27 - 0.5f), (_e30 - 0.5f)) + _e33);
let _e35 = angle;
normalizedAngle = ((_e35 + 3.1415927f) / 6.2831855f);
let _e38 = normalizedAngle;
let _e39 = normalizedAngle;
normalizedAngle = (_e38 - floor(_e39));
let _e42 = (*uv_2);
param = _e42;
let _e43 = getFromColor((¶m));
let _e44 = (*uv_2);
param_1 = _e44;
let _e45 = getToColor((¶m_1));
let _e46 = normalizedAngle;
let _e48 = uniforms.progress;
return mix(_e43, _e45, vec4(step(_e46, _e48)));
}
fn main_1() {
var param_2: vec2<f32>;
let _e17 = _uv_1;
param_2 = _e17;
let _e18 = transition((¶m_2));
_fragColor = _e18;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}