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gl-transitions

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The open collection of GL Transitions

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// Radial — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Radial.glsl // Author: Xaychru // License: MIT // Description: A radial wipe that sweeps around the center like a clock hand // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, smoothness: f32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv)[0u]; let _e20 = (*uv)[1u]; let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv_1)[0u]; let _e20 = (*uv_1)[1u]; let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> { var rp: vec2<f32>; var param: vec2<f32>; var param_1: vec2<f32>; let _e20 = (*p); rp = ((_e20 * 2f) - vec2(1f)); let _e24 = (*p); param = _e24; let _e25 = getToColor((&param)); let _e26 = (*p); param_1 = _e26; let _e27 = getFromColor((&param_1)); let _e29 = uniforms.smoothness; let _e31 = rp[1u]; let _e33 = rp[0u]; let _e36 = uniforms.progress; return mix(_e25, _e27, vec4(smoothstep(0f, _e29, (atan2(_e31, _e33) - (((_e36 - 0.5f) * 3.1415927f) * 2.5f))))); } fn main_1() { var param_2: vec2<f32>; let _e17 = _uv_1; param_2 = _e17; let _e18 = transition((&param_2)); _fragColor = _e18; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }