gl-transitions
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The open collection of GL Transitions
84 lines (74 loc) • 2.18 kB
text/wgsl
// PolkaDotsCurtain — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/PolkaDotsCurtain.glsl
// Author: bobylito
// License: MIT
// Description: The incoming image appears through growing polka dots
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
dots: f32,
center: vec2<f32>,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e18 = (*uv)[0u];
let _e20 = (*uv)[1u];
let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
return _e23;
}
fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e18 = (*uv_1)[0u];
let _e20 = (*uv_1)[1u];
let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
return _e23;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var nextImage: bool;
var local: vec4<f32>;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e21 = (*uv_2);
let _e23 = uniforms.dots;
let _e28 = uniforms.progress;
let _e29 = (*uv_2);
let _e31 = uniforms.center;
nextImage = (distance(fract((_e21 * _e23)), vec2<f32>(0.5f, 0.5f)) < (_e28 / distance(_e29, _e31)));
let _e35 = nextImage;
if _e35 {
let _e36 = (*uv_2);
param = _e36;
let _e37 = getToColor((¶m));
local = _e37;
} else {
let _e38 = (*uv_2);
param_1 = _e38;
let _e39 = getFromColor((¶m_1));
local = _e39;
}
let _e40 = local;
return _e40;
}
fn main_1() {
var param_2: vec2<f32>;
let _e17 = _uv_1;
param_2 = _e17;
let _e18 = transition((¶m_2));
_fragColor = _e18;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}