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gl-transitions

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The open collection of GL Transitions

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// DefocusBlur — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/DefocusBlur.glsl // Author: Sergey Kosarevsky // License: MIT // Description: A crossfade through an out-of-focus blur // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, blurSize: f32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e52 = (*uv)[0u]; let _e54 = (*uv)[1u]; let _e57 = textureSampleLevel(_to, _sampler, vec2<f32>(_e52, (1f - _e54)), 0f); return _e57; } fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e52 = (*uv_1)[0u]; let _e54 = (*uv_1)[1u]; let _e57 = textureSampleLevel(_from, _sampler, vec2<f32>(_e52, (1f - _e54)), 0f); return _e57; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var T: f32; var half: f32; var D: f32; var local: f32; var C0_: vec4<f32>; var param: vec2<f32>; var C1_: vec4<f32>; var param_1: vec2<f32>; var param_2: vec2<f32>; var param_3: vec2<f32>; var param_4: vec2<f32>; var param_5: vec2<f32>; var param_6: vec2<f32>; var param_7: vec2<f32>; var param_8: vec2<f32>; var param_9: vec2<f32>; var param_10: vec2<f32>; var param_11: vec2<f32>; var param_12: vec2<f32>; var param_13: vec2<f32>; var param_14: vec2<f32>; var param_15: vec2<f32>; var param_16: vec2<f32>; var param_17: vec2<f32>; var param_18: vec2<f32>; var param_19: vec2<f32>; var param_20: vec2<f32>; var param_21: vec2<f32>; var param_22: vec2<f32>; var param_23: vec2<f32>; var param_24: vec2<f32>; var param_25: vec2<f32>; let _e84 = uniforms.progress; T = _e84; half = 0.5f; let _e85 = T; let _e86 = half; if (_e85 < _e86) { let _e89 = uniforms.blurSize; let _e90 = T; let _e91 = half; local = mix(0f, _e89, (_e90 / _e91)); } else { let _e95 = uniforms.blurSize; let _e96 = T; let _e97 = half; let _e99 = half; local = mix(_e95, 0f, ((_e96 - _e97) / _e99)); } let _e102 = local; D = _e102; let _e103 = (*uv_2); param = _e103; let _e104 = getFromColor((&param)); C0_ = _e104; let _e105 = (*uv_2); param_1 = _e105; let _e106 = getToColor((&param_1)); C1_ = _e106; let _e107 = D; let _e109 = (*uv_2); param_2 = ((vec2<f32>(-0.326f, -0.406f) * _e107) + _e109); let _e111 = getFromColor((&param_2)); let _e112 = C0_; C0_ = (_e112 + _e111); let _e114 = D; let _e116 = (*uv_2); param_3 = ((vec2<f32>(-0.326f, -0.406f) * _e114) + _e116); let _e118 = getToColor((&param_3)); let _e119 = C1_; C1_ = (_e119 + _e118); let _e121 = D; let _e123 = (*uv_2); param_4 = ((vec2<f32>(-0.84f, -0.074f) * _e121) + _e123); let _e125 = getFromColor((&param_4)); let _e126 = C0_; C0_ = (_e126 + _e125); let _e128 = D; let _e130 = (*uv_2); param_5 = ((vec2<f32>(-0.84f, -0.074f) * _e128) + _e130); let _e132 = getToColor((&param_5)); let _e133 = C1_; C1_ = (_e133 + _e132); let _e135 = D; let _e137 = (*uv_2); param_6 = ((vec2<f32>(-0.696f, 0.457f) * _e135) + _e137); let _e139 = getFromColor((&param_6)); let _e140 = C0_; C0_ = (_e140 + _e139); let _e142 = D; let _e144 = (*uv_2); param_7 = ((vec2<f32>(-0.696f, 0.457f) * _e142) + _e144); let _e146 = getToColor((&param_7)); let _e147 = C1_; C1_ = (_e147 + _e146); let _e149 = D; let _e151 = (*uv_2); param_8 = ((vec2<f32>(-0.203f, 0.621f) * _e149) + _e151); let _e153 = getFromColor((&param_8)); let _e154 = C0_; C0_ = (_e154 + _e153); let _e156 = D; let _e158 = (*uv_2); param_9 = ((vec2<f32>(-0.203f, 0.621f) * _e156) + _e158); let _e160 = getToColor((&param_9)); let _e161 = C1_; C1_ = (_e161 + _e160); let _e163 = D; let _e165 = (*uv_2); param_10 = ((vec2<f32>(0.962f, -0.195f) * _e163) + _e165); let _e167 = getFromColor((&param_10)); let _e168 = C0_; C0_ = (_e168 + _e167); let _e170 = D; let _e172 = (*uv_2); param_11 = ((vec2<f32>(0.962f, -0.195f) * _e170) + _e172); let _e174 = getToColor((&param_11)); let _e175 = C1_; C1_ = (_e175 + _e174); let _e177 = D; let _e179 = (*uv_2); param_12 = ((vec2<f32>(0.473f, -0.48f) * _e177) + _e179); let _e181 = getFromColor((&param_12)); let _e182 = C0_; C0_ = (_e182 + _e181); let _e184 = D; let _e186 = (*uv_2); param_13 = ((vec2<f32>(0.473f, -0.48f) * _e184) + _e186); let _e188 = getToColor((&param_13)); let _e189 = C1_; C1_ = (_e189 + _e188); let _e191 = D; let _e193 = (*uv_2); param_14 = ((vec2<f32>(0.519f, 0.767f) * _e191) + _e193); let _e195 = getFromColor((&param_14)); let _e196 = C0_; C0_ = (_e196 + _e195); let _e198 = D; let _e200 = (*uv_2); param_15 = ((vec2<f32>(0.519f, 0.767f) * _e198) + _e200); let _e202 = getToColor((&param_15)); let _e203 = C1_; C1_ = (_e203 + _e202); let _e205 = D; let _e207 = (*uv_2); param_16 = ((vec2<f32>(0.185f, -0.893f) * _e205) + _e207); let _e209 = getFromColor((&param_16)); let _e210 = C0_; C0_ = (_e210 + _e209); let _e212 = D; let _e214 = (*uv_2); param_17 = ((vec2<f32>(0.185f, -0.893f) * _e212) + _e214); let _e216 = getToColor((&param_17)); let _e217 = C1_; C1_ = (_e217 + _e216); let _e219 = D; let _e221 = (*uv_2); param_18 = ((vec2<f32>(0.507f, 0.064f) * _e219) + _e221); let _e223 = getFromColor((&param_18)); let _e224 = C0_; C0_ = (_e224 + _e223); let _e226 = D; let _e228 = (*uv_2); param_19 = ((vec2<f32>(0.507f, 0.064f) * _e226) + _e228); let _e230 = getToColor((&param_19)); let _e231 = C1_; C1_ = (_e231 + _e230); let _e233 = D; let _e235 = (*uv_2); param_20 = ((vec2<f32>(0.896f, 0.412f) * _e233) + _e235); let _e237 = getFromColor((&param_20)); let _e238 = C0_; C0_ = (_e238 + _e237); let _e240 = D; let _e242 = (*uv_2); param_21 = ((vec2<f32>(0.896f, 0.412f) * _e240) + _e242); let _e244 = getToColor((&param_21)); let _e245 = C1_; C1_ = (_e245 + _e244); let _e247 = D; let _e249 = (*uv_2); param_22 = ((vec2<f32>(-0.322f, -0.933f) * _e247) + _e249); let _e251 = getFromColor((&param_22)); let _e252 = C0_; C0_ = (_e252 + _e251); let _e254 = D; let _e256 = (*uv_2); param_23 = ((vec2<f32>(-0.322f, -0.933f) * _e254) + _e256); let _e258 = getToColor((&param_23)); let _e259 = C1_; C1_ = (_e259 + _e258); let _e261 = D; let _e263 = (*uv_2); param_24 = ((vec2<f32>(-0.792f, -0.598f) * _e261) + _e263); let _e265 = getFromColor((&param_24)); let _e266 = C0_; C0_ = (_e266 + _e265); let _e268 = D; let _e270 = (*uv_2); param_25 = ((vec2<f32>(-0.792f, -0.598f) * _e268) + _e270); let _e272 = getToColor((&param_25)); let _e273 = C1_; C1_ = (_e273 + _e272); let _e275 = C0_; C0_ = (_e275 / vec4(13f)); let _e278 = C1_; C1_ = (_e278 / vec4(13f)); let _e281 = C0_; let _e282 = C1_; let _e283 = T; return mix(_e281, _e282, vec4(_e283)); } fn main_1() { var param_26: vec2<f32>; let _e51 = _uv_1; param_26 = _e51; let _e52 = transition((&param_26)); _fragColor = _e52; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }