gl-transitions
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The open collection of GL Transitions
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text/wgsl
// ColourDistance — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/ColourDistance.glsl
// Author: P-Seebauer
// License: MIT
// Description: Pixels switch to the incoming image in order of how close their colors are
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
power: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e14 = (*uv)[0u];
let _e16 = (*uv)[1u];
let _e19 = textureSampleLevel(_to, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
return _e19;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e14 = (*uv_1)[0u];
let _e16 = (*uv_1)[1u];
let _e19 = textureSampleLevel(_from, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
return _e19;
}
fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> {
var fTex: vec4<f32>;
var param: vec2<f32>;
var tTex: vec4<f32>;
var param_1: vec2<f32>;
var m: f32;
let _e18 = (*p);
param = _e18;
let _e19 = getFromColor((¶m));
fTex = _e19;
let _e20 = (*p);
param_1 = _e20;
let _e21 = getToColor((¶m_1));
tTex = _e21;
let _e22 = fTex;
let _e23 = tTex;
let _e26 = uniforms.progress;
m = step(distance(_e22, _e23), _e26);
let _e28 = fTex;
let _e29 = tTex;
let _e30 = m;
let _e33 = tTex;
let _e35 = uniforms.progress;
let _e37 = uniforms.power;
return mix(mix(_e28, _e29, vec4(_e30)), _e33, vec4(pow(_e35, _e37)));
}
fn main_1() {
var param_2: vec2<f32>;
let _e13 = _uv_1;
param_2 = _e13;
let _e14 = transition((¶m_2));
_fragColor = _e14;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}