gl-transitions
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The open collection of GL Transitions
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text/wgsl
// CircleCrop — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/CircleCrop.glsl
// Author: fkuteken
// License: MIT
// Description: The outgoing image closes into a circle over a background color, then the incoming one opens from it
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
bgcolor: vec4<f32>,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e18 = (*uv)[0u];
let _e20 = (*uv)[1u];
let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
return _e23;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e18 = (*uv_1)[0u];
let _e20 = (*uv_1)[1u];
let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f);
return _e23;
}
fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> {
var ratio2_: vec2<f32>;
var s: f32;
var dist: f32;
var local: vec4<f32>;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e24 = uniforms.ratio;
ratio2_ = vec2<f32>(1f, (1f / _e24));
let _e28 = uniforms.progress;
s = pow((2f * abs((_e28 - 0.5f))), 3f);
let _e33 = (*p);
let _e36 = ratio2_;
dist = length(((_e33 - vec2(0.5f)) * _e36));
let _e40 = uniforms.progress;
if (_e40 < 0.5f) {
let _e42 = (*p);
param = _e42;
let _e43 = getFromColor((¶m));
local = _e43;
} else {
let _e44 = (*p);
param_1 = _e44;
let _e45 = getToColor((¶m_1));
local = _e45;
}
let _e46 = local;
let _e48 = uniforms.bgcolor;
let _e49 = s;
let _e50 = dist;
return mix(_e46, _e48, vec4(step(_e49, _e50)));
}
fn main_1() {
var param_2: vec2<f32>;
let _e17 = _uv_1;
param_2 = _e17;
let _e18 = transition((¶m_2));
_fragColor = _e18;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}