gl-transitions
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The open collection of GL Transitions
80 lines (70 loc) • 2.11 kB
text/wgsl
// windowblinds — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/windowblinds.glsl
// Author: Fabien Benetou
// License: MIT
// Description: A crossfade through horizontal window blinds
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e17 = (*uv)[0u];
let _e19 = (*uv)[1u];
let _e22 = textureSampleLevel(_to, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
return _e22;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e17 = (*uv_1)[0u];
let _e19 = (*uv_1)[1u];
let _e22 = textureSampleLevel(_from, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
return _e22;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var t: f32;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e20 = uniforms.progress;
t = _e20;
let _e22 = (*uv_2)[1u];
let _e25 = uniforms.progress;
let _e27 = floor(((_e22 * 100f) * _e25));
if ((_e27 - (floor((_e27 / 2f)) * 2f)) == 0f) {
let _e33 = t;
t = (_e33 * 1.5f);
}
let _e35 = (*uv_2);
param = _e35;
let _e36 = getFromColor((¶m));
let _e37 = (*uv_2);
param_1 = _e37;
let _e38 = getToColor((¶m_1));
let _e39 = t;
let _e41 = uniforms.progress;
let _e43 = uniforms.progress;
return mix(_e36, _e38, vec4(mix(_e39, _e41, smoothstep(0.8f, 1f, _e43))));
}
fn main_1() {
var param_2: vec2<f32>;
let _e16 = _uv_1;
param_2 = _e16;
let _e17 = transition((¶m_2));
_fragColor = _e17;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}