gl-transitions
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The open collection of GL Transitions
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text/wgsl
// polar_function — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/polar_function.glsl
// Author: Fernando Kuteken
// License: MIT
// Description: A flower shape with several petals grows to reveal the incoming image
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
segments: i32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e20 = (*uv)[0u];
let _e22 = (*uv)[1u];
let _e25 = textureSampleLevel(_to, _sampler, vec2<f32>(_e20, (1f - _e22)), 0f);
return _e25;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e20 = (*uv_1)[0u];
let _e22 = (*uv_1)[1u];
let _e25 = textureSampleLevel(_from, _sampler, vec2<f32>(_e20, (1f - _e22)), 0f);
return _e25;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var angle: f32;
var normalized: f32;
var radius: f32;
var difference: f32;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e26 = (*uv_2)[1u];
let _e29 = (*uv_2)[0u];
angle = (atan2((_e26 - 0.5f), (_e29 - 0.5f)) - 1.5707964f);
let _e33 = angle;
normalized = ((_e33 + 4.712389f) * 6.2831855f);
let _e37 = uniforms.segments;
let _e39 = angle;
radius = ((cos((f32(_e37) * _e39)) + 4f) / 4f);
let _e44 = (*uv_2);
difference = length((_e44 - vec2<f32>(0.5f, 0.5f)));
let _e47 = difference;
let _e48 = radius;
let _e50 = uniforms.progress;
if (_e47 > (_e48 * _e50)) {
let _e53 = (*uv_2);
param = _e53;
let _e54 = getFromColor((¶m));
return _e54;
} else {
let _e55 = (*uv_2);
param_1 = _e55;
let _e56 = getToColor((¶m_1));
return _e56;
}
}
fn main_1() {
var param_2: vec2<f32>;
let _e19 = _uv_1;
param_2 = _e19;
let _e20 = transition((¶m_2));
_fragColor = _e20;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}