gl-transitions
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The open collection of GL Transitions
85 lines (75 loc) • 2.24 kB
text/wgsl
// pinwheel — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/pinwheel.glsl
// Author: Mr Speaker
// License: MIT
// Description: A spinning pinwheel reveals the incoming image
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
speed: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e17 = (*uv)[0u];
let _e19 = (*uv)[1u];
let _e22 = textureSampleLevel(_from, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
return _e22;
}
fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e17 = (*uv_1)[0u];
let _e19 = (*uv_1)[1u];
let _e22 = textureSampleLevel(_to, _sampler, vec2<f32>(_e17, (1f - _e19)), 0f);
return _e22;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var p: vec2<f32>;
var circPos: f32;
var modPos: f32;
var signed: f32;
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e22 = (*uv_2);
p = (_e22 / vec2<f32>(1f, 1f));
let _e25 = p[1u];
let _e28 = p[0u];
let _e32 = uniforms.progress;
let _e34 = uniforms.speed;
circPos = (atan2((_e25 - 0.5f), (_e28 - 0.5f)) + (_e32 * _e34));
let _e37 = circPos;
modPos = (_e37 - (floor((_e37 / 0.785375f)) * 0.785375f));
let _e43 = uniforms.progress;
let _e44 = modPos;
signed = sign((_e43 - _e44));
let _e47 = p;
param = _e47;
let _e48 = getToColor((¶m));
let _e49 = p;
param_1 = _e49;
let _e50 = getFromColor((¶m_1));
let _e51 = signed;
return mix(_e48, _e50, vec4(step(_e51, 0.5f)));
}
fn main_1() {
var param_2: vec2<f32>;
let _e16 = _uv_1;
param_2 = _e16;
let _e17 = transition((¶m_2));
_fragColor = _e17;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}