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gl-transitions

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The open collection of GL Transitions

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// fadecolor — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/fadecolor.glsl // Author: gre // License: MIT // Description: A fade through a solid color, black by default // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, color: vec3<f32>, colorPhase: f32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e15 = (*uv)[0u]; let _e17 = (*uv)[1u]; let _e20 = textureSampleLevel(_to, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f); return _e20; } fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e15 = (*uv_1)[0u]; let _e17 = (*uv_1)[1u]; let _e20 = textureSampleLevel(_from, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f); return _e20; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var param: vec2<f32>; var param_1: vec2<f32>; let _e17 = uniforms.color; let _e22 = (*uv_2); param = _e22; let _e23 = getFromColor((&param)); let _e25 = uniforms.colorPhase; let _e28 = uniforms.progress; let _e33 = uniforms.color; let _e38 = (*uv_2); param_1 = _e38; let _e39 = getToColor((&param_1)); let _e41 = uniforms.colorPhase; let _e43 = uniforms.progress; let _e48 = uniforms.progress; return mix(mix(vec4<f32>(_e17.x, _e17.y, _e17.z, 1f), _e23, vec4(smoothstep((1f - _e25), 0f, _e28))), mix(vec4<f32>(_e33.x, _e33.y, _e33.z, 1f), _e39, vec4(smoothstep(_e41, 1f, _e43))), vec4(_e48)); } fn main_1() { var param_2: vec2<f32>; let _e14 = _uv_1; param_2 = _e14; let _e15 = transition((&param_2)); _fragColor = _e15; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }