gl-transitions
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The open collection of GL Transitions
76 lines (66 loc) • 2.13 kB
text/wgsl
// fadecolor — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/fadecolor.glsl
// Author: gre
// License: MIT
// Description: A fade through a solid color, black by default
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
color: vec3<f32>,
colorPhase: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e15 = (*uv)[0u];
let _e17 = (*uv)[1u];
let _e20 = textureSampleLevel(_to, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f);
return _e20;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e15 = (*uv_1)[0u];
let _e17 = (*uv_1)[1u];
let _e20 = textureSampleLevel(_from, _sampler, vec2<f32>(_e15, (1f - _e17)), 0f);
return _e20;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var param: vec2<f32>;
var param_1: vec2<f32>;
let _e17 = uniforms.color;
let _e22 = (*uv_2);
param = _e22;
let _e23 = getFromColor((¶m));
let _e25 = uniforms.colorPhase;
let _e28 = uniforms.progress;
let _e33 = uniforms.color;
let _e38 = (*uv_2);
param_1 = _e38;
let _e39 = getToColor((¶m_1));
let _e41 = uniforms.colorPhase;
let _e43 = uniforms.progress;
let _e48 = uniforms.progress;
return mix(mix(vec4<f32>(_e17.x, _e17.y, _e17.z, 1f), _e23, vec4(smoothstep((1f - _e25), 0f, _e28))), mix(vec4<f32>(_e33.x, _e33.y, _e33.z, 1f), _e39, vec4(smoothstep(_e41, 1f, _e43))), vec4(_e48));
}
fn main_1() {
var param_2: vec2<f32>;
let _e14 = _uv_1;
param_2 = _e14;
let _e15 = transition((¶m_2));
_fragColor = _e15;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}