gl-transitions
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The open collection of GL Transitions
93 lines (83 loc) • 2.6 kB
text/wgsl
// cannabisleaf — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/cannabisleaf.glsl
// Author: @Flexi23
// License: MIT
// Description: A cannabis-leaf shape grows from the center to reveal the incoming image
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e25 = (*uv)[0u];
let _e27 = (*uv)[1u];
let _e30 = textureSampleLevel(_to, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f);
return _e30;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e25 = (*uv_1)[0u];
let _e27 = (*uv_1)[1u];
let _e30 = textureSampleLevel(_from, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f);
return _e30;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var param: vec2<f32>;
var leaf_uv: vec2<f32>;
var r: f32;
var o: f32;
var param_1: vec2<f32>;
var param_2: vec2<f32>;
let _e31 = uniforms.progress;
if (_e31 == 0f) {
let _e33 = (*uv_2);
param = _e33;
let _e34 = getFromColor((¶m));
return _e34;
}
let _e35 = (*uv_2);
let _e40 = uniforms.progress;
leaf_uv = (((_e35 - vec2<f32>(0.5f, 0.5f)) / vec2(10f)) / vec2(pow(_e40, 3.5f)));
let _e45 = leaf_uv[1u];
leaf_uv[1u] = (_e45 + 0.35f);
r = 0.18f;
let _e49 = leaf_uv[1u];
let _e51 = leaf_uv[0u];
o = atan2(_e49, _e51);
let _e53 = (*uv_2);
param_1 = _e53;
let _e54 = getFromColor((¶m_1));
let _e55 = (*uv_2);
param_2 = _e55;
let _e56 = getToColor((¶m_2));
let _e57 = leaf_uv;
let _e60 = r;
let _e61 = o;
let _e65 = o;
let _e71 = o;
let _e77 = o;
return mix(_e54, _e56, vec4((1f - step(((1f - length(_e57)) + ((((_e60 * (1f + sin(_e61))) * (1f + (0.9f * cos((8f * _e65))))) * (1f + (0.1f * cos((24f * _e71))))) * (0.9f + (0.05f * cos((200f * _e77)))))), 1f))));
}
fn main_1() {
var param_3: vec2<f32>;
let _e24 = _uv_1;
param_3 = _e24;
let _e25 = transition((¶m_3));
_fragColor = _e25;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}