UNPKG

gl-transitions

Version:

The open collection of GL Transitions

93 lines (83 loc) • 2.6 kB
// cannabisleaf — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/cannabisleaf.glsl // Author: @Flexi23 // License: MIT // Description: A cannabis-leaf shape grows from the center to reveal the incoming image // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e25 = (*uv)[0u]; let _e27 = (*uv)[1u]; let _e30 = textureSampleLevel(_to, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f); return _e30; } fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e25 = (*uv_1)[0u]; let _e27 = (*uv_1)[1u]; let _e30 = textureSampleLevel(_from, _sampler, vec2<f32>(_e25, (1f - _e27)), 0f); return _e30; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var param: vec2<f32>; var leaf_uv: vec2<f32>; var r: f32; var o: f32; var param_1: vec2<f32>; var param_2: vec2<f32>; let _e31 = uniforms.progress; if (_e31 == 0f) { let _e33 = (*uv_2); param = _e33; let _e34 = getFromColor((&param)); return _e34; } let _e35 = (*uv_2); let _e40 = uniforms.progress; leaf_uv = (((_e35 - vec2<f32>(0.5f, 0.5f)) / vec2(10f)) / vec2(pow(_e40, 3.5f))); let _e45 = leaf_uv[1u]; leaf_uv[1u] = (_e45 + 0.35f); r = 0.18f; let _e49 = leaf_uv[1u]; let _e51 = leaf_uv[0u]; o = atan2(_e49, _e51); let _e53 = (*uv_2); param_1 = _e53; let _e54 = getFromColor((&param_1)); let _e55 = (*uv_2); param_2 = _e55; let _e56 = getToColor((&param_2)); let _e57 = leaf_uv; let _e60 = r; let _e61 = o; let _e65 = o; let _e71 = o; let _e77 = o; return mix(_e54, _e56, vec4((1f - step(((1f - length(_e57)) + ((((_e60 * (1f + sin(_e61))) * (1f + (0.9f * cos((8f * _e65))))) * (1f + (0.1f * cos((24f * _e71))))) * (0.9f + (0.05f * cos((200f * _e77)))))), 1f)))); } fn main_1() { var param_3: vec2<f32>; let _e24 = _uv_1; param_3 = _e24; let _e25 = transition((&param_3)); _fragColor = _e25; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }