gl-transitions
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The open collection of GL Transitions
83 lines (73 loc) • 2.25 kB
text/wgsl
// SimpleFlip — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/SimpleFlip.glsl
// Author: nwoeanhinnogaehr
// License: MIT
// Description: The outgoing image flips around the vertical axis into the incoming one
// Bindings and uniform layout: see the gl-transitions package README
struct Uniforms {
progress: f32,
ratio: f32,
}
var _from: texture_2d<f32>;
var _sampler: sampler;
var _to: texture_2d<f32>;
var<uniform> uniforms: Uniforms;
var<private> _fragColor: vec4<f32>;
var<private> _uv_1: vec2<f32>;
fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e14 = (*uv)[0u];
let _e16 = (*uv)[1u];
let _e19 = textureSampleLevel(_to, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
return _e19;
}
fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> {
let _e14 = (*uv_1)[0u];
let _e16 = (*uv_1)[1u];
let _e19 = textureSampleLevel(_from, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f);
return _e19;
}
fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> {
var q: vec2<f32>;
var a: vec4<f32>;
var param: vec2<f32>;
var b: vec4<f32>;
var param_1: vec2<f32>;
let _e18 = (*uv_2);
q = _e18;
let _e20 = (*uv_2)[0u];
let _e23 = uniforms.progress;
(*uv_2)[0u] = ((((_e20 - 0.5f) / abs((_e23 - 0.5f))) * 0.5f) + 0.5f);
let _e30 = (*uv_2);
param = _e30;
let _e31 = getFromColor((¶m));
a = _e31;
let _e32 = (*uv_2);
param_1 = _e32;
let _e33 = getToColor((¶m_1));
b = _e33;
let _e34 = a;
let _e35 = b;
let _e37 = uniforms.progress;
let _e43 = q[0u];
let _e47 = uniforms.progress;
let _e51 = (mix(_e34, _e35, vec4(step(0.5f, _e37))).xyz * step(abs((_e43 - 0.5f)), abs((_e47 - 0.5f))));
return vec4<f32>(_e51.x, _e51.y, _e51.z, 1f);
}
fn main_1() {
var param_2: vec2<f32>;
let _e13 = _uv_1;
param_2 = _e13;
let _e14 = transition((¶m_2));
_fragColor = _e14;
return;
}
fn main( _uv: vec2<f32>) -> vec4<f32> {
_uv_1 = _uv;
main_1();
let _e3 = _fragColor;
return _e3;
}