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gl-transitions

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The open collection of GL Transitions

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// PolkaDotsCurtain — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/PolkaDotsCurtain.glsl // Author: bobylito // License: MIT // Description: The incoming image appears through growing polka dots // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, dots: f32, center: vec2<f32>, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getFromColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv)[0u]; let _e20 = (*uv)[1u]; let _e23 = textureSampleLevel(_from, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn getToColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e18 = (*uv_1)[0u]; let _e20 = (*uv_1)[1u]; let _e23 = textureSampleLevel(_to, _sampler, vec2<f32>(_e18, (1f - _e20)), 0f); return _e23; } fn transition(uv_2: ptr<function, vec2<f32>>) -> vec4<f32> { var nextImage: bool; var local: vec4<f32>; var param: vec2<f32>; var param_1: vec2<f32>; let _e21 = (*uv_2); let _e23 = uniforms.dots; let _e28 = uniforms.progress; let _e29 = (*uv_2); let _e31 = uniforms.center; nextImage = (distance(fract((_e21 * _e23)), vec2<f32>(0.5f, 0.5f)) < (_e28 / distance(_e29, _e31))); let _e35 = nextImage; if _e35 { let _e36 = (*uv_2); param = _e36; let _e37 = getToColor((&param)); local = _e37; } else { let _e38 = (*uv_2); param_1 = _e38; let _e39 = getFromColor((&param_1)); local = _e39; } let _e40 = local; return _e40; } fn main_1() { var param_2: vec2<f32>; let _e17 = _uv_1; param_2 = _e17; let _e18 = transition((&param_2)); _fragColor = _e18; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }