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gl-transitions

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The open collection of GL Transitions

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// ColourDistance — WGSL, generated from https://github.com/gl-transitions/gl-transitions/blob/master/transitions/ColourDistance.glsl // Author: P-Seebauer // License: MIT // Description: Pixels switch to the incoming image in order of how close their colors are // Bindings and uniform layout: see the gl-transitions package README struct Uniforms { progress: f32, ratio: f32, power: f32, } @group(0) @binding(2) var _from: texture_2d<f32>; @group(0) @binding(1) var _sampler: sampler; @group(0) @binding(3) var _to: texture_2d<f32>; @group(0) @binding(0) var<uniform> uniforms: Uniforms; var<private> _fragColor: vec4<f32>; var<private> _uv_1: vec2<f32>; fn getToColor(uv: ptr<function, vec2<f32>>) -> vec4<f32> { let _e14 = (*uv)[0u]; let _e16 = (*uv)[1u]; let _e19 = textureSampleLevel(_to, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f); return _e19; } fn getFromColor(uv_1: ptr<function, vec2<f32>>) -> vec4<f32> { let _e14 = (*uv_1)[0u]; let _e16 = (*uv_1)[1u]; let _e19 = textureSampleLevel(_from, _sampler, vec2<f32>(_e14, (1f - _e16)), 0f); return _e19; } fn transition(p: ptr<function, vec2<f32>>) -> vec4<f32> { var fTex: vec4<f32>; var param: vec2<f32>; var tTex: vec4<f32>; var param_1: vec2<f32>; var m: f32; let _e18 = (*p); param = _e18; let _e19 = getFromColor((&param)); fTex = _e19; let _e20 = (*p); param_1 = _e20; let _e21 = getToColor((&param_1)); tTex = _e21; let _e22 = fTex; let _e23 = tTex; let _e26 = uniforms.progress; m = step(distance(_e22, _e23), _e26); let _e28 = fTex; let _e29 = tTex; let _e30 = m; let _e33 = tTex; let _e35 = uniforms.progress; let _e37 = uniforms.power; return mix(mix(_e28, _e29, vec4(_e30)), _e33, vec4(pow(_e35, _e37))); } fn main_1() { var param_2: vec2<f32>; let _e13 = _uv_1; param_2 = _e13; let _e14 = transition((&param_2)); _fragColor = _e14; return; } @fragment fn main(@location(0) _uv: vec2<f32>) -> @location(0) vec4<f32> { _uv_1 = _uv; main_1(); let _e3 = _fragColor; return _e3; }