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gl-tiled

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A Tiled editor renderer for WebGL.

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import { Loader, Resource } from 'resource-loader'; /** * Creates the tiled loader middleware function and returns it. * * @example * const loader = new Loader(); * * // add this middleware so that any map files we load will also have all their sub resources * // loaded too. * loader.use(glTiled['resource-loader'].tiledMiddlewareFactory()); * loader.add('lightworld', 'maps/lttp/lightworld/lightworld.json'); * loader.load(function () * { * // create the tilemap using the loaded map data (`resources.lightworld.data`) and passing * // all resources as the third parameter which is the resource cache the Tilemap object * // will search for map resources in before trying to load them itself. * var tilemap = new glTiled.Tilemap(gl, loader.resources.lightworld.data, loader.resources); * }) */ export declare function tiledMiddlewareFactory(): (this: Loader, resource: Resource, next: Function) => void;