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gl-textured-quad

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quick way to draw a texture to the screen

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# gl-textured-quad [![unstable](http://badges.github.io/stability-badges/dist/unstable.svg)](http://github.com/badges/stability-badges) Quickly draw a textured quad to the screen. Inherits from [gl-quad](https://www.npmjs.org/package/gl-quad). ![baboon](http://i.imgur.com/hFr187m.png) ```js var baboon = require('baboon-image') var gl = require('webgl-context')({ width: baboon.shape[0], height: baboon.shape[1] }) require('domready')(function() { //get a gl texture var tex = require('gl-texture2d')(gl, baboon) //create a textured gl quad var quad = require('gl-textured-quad')(gl) //draw with color var rgba = [ 1, 0, 0, 1 ] quad.draw(tex, rgba) //place canvas on DOM document.body.appendChild(gl.canvas) }) ``` ## Usage [![NPM](https://nodei.co/npm/gl-textured-quad.png)](https://nodei.co/npm/gl-textured-quad/) ## methods ### ```var quad = createTexQuad(gl [, options])``` Creates a new textured quad with optional settings: - `shader`: specify a shader to use when rendering. If not specified, a default shader will be constructed that multiplies the texture color by a uniform color. ### ```quad.draw(texture [, colors])``` Draws the quad with the given texture and optional color multiplier. If no color is specified, it defaults to white (i.e. no tint). Otherwise it is assumed to be a 4-component float array that can be passed to the shader's `color` uniform. If texture is not specified, none will be bound before drawing the quad. (Assumed to be already bound) ### ```quad.dispose()``` Disposes the textured quad and the `defaultShader`, if it exists. **NOTE:** If no shader was specified during creation, then the default shader will be destroyed along with this quad. If you *did* specify a shader at creation time, you will need to dispose it yourself. ## members ### ```quad.shader``` The current shader for this textured quad. If no shader was provided in the constructor, a default shader will be used here. If you specified a shader in the constructor or change this property, you are responsible for disposing of it manually. ### ```quad.defaultShader``` The default shader, or undefined. This is undefined if you specified your own shader in the constructor. ### ```gl-quad``` This class also receives the members from [gl-quad](https://www.npmjs.org/package/gl-quad). ## License MIT, see [LICENSE.md](http://github.com/mattdesl/gl-textured-quad/blob/master/LICENSE.md) for details.