gl-sprite-batch
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a high level quad batcher for stackgl
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{
"name": "gl-sprite-batch",
"version": "3.1.1",
"description": "a high level quad batcher for stackgl",
"main": "index.js",
"license": "MIT",
"author": {
"name": "Matt DesLauriers",
"email": "dave.des@gmail.com",
"url": "https://github.com/mattdesl"
},
"dependencies": {
"gl-aliased-vao": "^1.0.1",
"gl-buffer": "^2.0.9",
"gl-white-texture": "^1.0.0",
"mixes": "^1.0.3",
"number-util": "^1.0.3",
"premultiplied-rgba": "^1.0.0"
},
"devDependencies": {
"baboon-image": "^1.0.0",
"canvas-testbed": "^1.0.2",
"gl-basic-shader": "^1.2.2",
"gl-mat4": "^1.0.0",
"gl-texture2d": "^2.0.7",
"lena": "^1.0.0",
"tape": "^3.0.0",
"xtend": "^4.0.0"
},
"scripts": {
"test": "node test.js"
},
"keywords": [
"sprite",
"batch",
"gl",
"2d",
"image",
"draw",
"texture",
"tex",
"img",
"sprites",
"batcher",
"spritebatch",
"sheet",
"spritesheet"
],
"repository": {
"type": "git",
"url": "git://github.com/mattdesl/gl-sprite-batch.git"
},
"homepage": "https://github.com/mattdesl/gl-sprite-batch",
"bugs": {
"url": "https://github.com/mattdesl/gl-sprite-batch/issues"
}
}