gl-react
Version:
Universal React library, write and compose WebGL shaders, implement complex effects using a descriptive paradigm
46 lines (44 loc) • 1.34 kB
TypeScript
declare module "typedarray-pool" {
type DType =
| "uint8"
| "uint16"
| "uint32"
| "int8"
| "int16"
| "int32"
| "float"
| "float32"
| "double"
| "float64"
| "arraybuffer"
| "data"
| "uint8_clamped"
| "buffer";
const pool: {
malloc(n: number, t?: DType): ArrayBufferView;
free(array: ArrayBufferView): void;
mallocUint8(n: number): Uint8Array;
mallocUint16(n: number): Uint16Array;
mallocUint32(n: number): Uint32Array;
mallocInt8(n: number): Int8Array;
mallocInt16(n: number): Int16Array;
mallocInt32(n: number): Int32Array;
mallocFloat(n: number): Float32Array;
mallocDouble(n: number): Float64Array;
mallocArrayBuffer(n: number): ArrayBuffer;
mallocDataView(n: number): DataView;
mallocUint8Clamped(n: number): Uint8ClampedArray;
freeUint8(array: Uint8Array): void;
freeUint16(array: Uint16Array): void;
freeUint32(array: Uint32Array): void;
freeInt8(array: Int8Array): void;
freeInt16(array: Int16Array): void;
freeInt32(array: Int32Array): void;
freeFloat(array: Float32Array): void;
freeDouble(array: Float64Array): void;
freeArrayBuffer(array: ArrayBuffer): void;
freeDataView(array: DataView): void;
freeUint8Clamped(array: Uint8ClampedArray): void;
};
export default pool;
}