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gl-react

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Universal React library, write and compose WebGL shaders, implement complex effects using a descriptive paradigm

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declare module "typedarray-pool" { type DType = | "uint8" | "uint16" | "uint32" | "int8" | "int16" | "int32" | "float" | "float32" | "double" | "float64" | "arraybuffer" | "data" | "uint8_clamped" | "buffer"; const pool: { malloc(n: number, t?: DType): ArrayBufferView; free(array: ArrayBufferView): void; mallocUint8(n: number): Uint8Array; mallocUint16(n: number): Uint16Array; mallocUint32(n: number): Uint32Array; mallocInt8(n: number): Int8Array; mallocInt16(n: number): Int16Array; mallocInt32(n: number): Int32Array; mallocFloat(n: number): Float32Array; mallocDouble(n: number): Float64Array; mallocArrayBuffer(n: number): ArrayBuffer; mallocDataView(n: number): DataView; mallocUint8Clamped(n: number): Uint8ClampedArray; freeUint8(array: Uint8Array): void; freeUint16(array: Uint16Array): void; freeUint32(array: Uint32Array): void; freeInt8(array: Int8Array): void; freeInt16(array: Int16Array): void; freeInt32(array: Int32Array): void; freeFloat(array: Float32Array): void; freeDouble(array: Float64Array): void; freeArrayBuffer(array: ArrayBuffer): void; freeDataView(array: DataView): void; freeUint8Clamped(array: Uint8ClampedArray): void; }; export default pool; }