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gl-react

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Universal React library, write and compose WebGL shaders, implement complex effects using a descriptive paradigm

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//@flow import type Node from "./Node"; import type Bus from "./Bus"; /** * A set of Uniform symbols you can pass to a uniform. (recognized and interpreted by Node) */ const Uniform = { /** * Inject the texture of the previous framebuffer state */ Backbuffer: "_Backbuffer_", /** * Inject the texture of the previous framebuffer state of another Node pointed by its reference. * @param {Node | Bus} a Node or Bus instance of what you want the backbuffer from. the Node needs to have backbuffering enabled. (in case of Bus, it means its root Node) */ backbufferFrom: (node: Node | Bus) => ({ type: "BackbufferFrom", node }), /** * the framebuffer size itself */ Resolution: "_Resolution_", /** * Inject the size of a given Texture input * @param {any} obj the texture input object */ textureSize: (obj: *) => ({ type: "TextureSize", obj }), /** * Inject the width/height ratio of a given Texture input * @param {any} obj the texture input object */ textureSizeRatio: (obj: *) => ({ type: "TextureSize", obj, ratio: true }), }; export default Uniform;