gl-react
Version:
Universal React library, write and compose WebGL shaders, implement complex effects using a descriptive paradigm
246 lines (195 loc) • 7.67 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _invariant = _interopRequireDefault(require("invariant"));
var _react = _interopRequireWildcard(require("react"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _Node = _interopRequireDefault(require("./Node"));
var _invariantNoDependentsLoop = _interopRequireDefault(require("./helpers/invariantNoDependentsLoop"));
var _genId = _interopRequireDefault(require("./genId"));
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
/**
* a **Bus is a container to "cache" and re-use content** (tree of Node, canvas, video,...) somewhere else in your GL graph.
* To use it, use the Bus `ref`:
* - provide it in another Node texture uniform so you can share computation (send a Node texture to multiple Nodes dependent) (more exactly, a working pattern is to give a `()=>ref` function that will be resolved in `DidUpdate` lifecycle)
* - You have a `capture()` method to snapshot the underlying Node (because Node can be hidden being nested React components).
*
*
* @prop {any} children the content to render. It can also be a function that takes a redraw function and render an element.
* @prop {string} [uniform] In case you want to explicitely draw Bus directly into a uniform, you can give the uniform name of the parent node.
* If this prop is not used, the Bus does not directly belong to a Node and a ref can be used to indirectly give a texture to a node.
* `uniform` is equivalent to directly pass your VDOM inside the Node uniforms prop.
*
* **Usage Example**
*
* [](/blurmapmouse)
*
* @example
*
* <Surface ...>
* <Bus ref="myBus">
* //here, glEffects or content like a canvas/video...
* </Bus>
* <Node uniforms={{
* texture: () => this.refs.myBus
* }} ... />
* </Surface>
*
*/
class Bus extends _react.Component {
constructor(...args) {
super(...args);
_defineProperty(this, "id", (0, _genId.default)());
_defineProperty(this, "context", void 0);
_defineProperty(this, "dependents", []);
_defineProperty(this, "glNode", null);
_defineProperty(this, "glBusRootNode", void 0);
_defineProperty(this, "onRef", ref => {
this.glBusRootNode = ref;
});
_defineProperty(this, "redraw", () => {
this.dependents.forEach(d => d.redraw());
});
_defineProperty(this, "_draw", () => {// FIXME: _draw() on a Bus? (would a third party need this?)
});
}
componentDidMount() {
const {
uniform,
index
} = this.props;
if (uniform) {
const {
glParent
} = this.context;
(0, _invariant.default)(glParent instanceof _Node.default, 'a <Bus uniform=".." /> needs to be inside a Node');
glParent._addUniformBus(this, uniform, index);
}
this.redraw();
}
componentWillUnmount() {
const {
uniform,
index
} = this.props;
if (uniform) {
const {
glParent
} = this.context;
(0, _invariant.default)(glParent instanceof _Node.default, 'a <Bus uniform=".." /> needs to be inside a Node');
glParent._removeUniformBus(this, uniform, index);
}
}
componentDidUpdate({
uniform: oldUniform,
index: oldIndex
}) {
const {
uniform,
index
} = this.props;
if (uniform && (uniform !== oldUniform || index !== oldIndex)) {
const {
glParent
} = this.context;
(0, _invariant.default)(glParent instanceof _Node.default, 'a <Bus uniform=".." /> needs to be inside a Node');
if (oldUniform) glParent._removeUniformBus(this, oldUniform, oldIndex);
glParent._addUniformBus(this, uniform, index);
}
this.redraw();
}
getChildContext() {
return {
glParent: this
};
}
_addGLNodeChild(node) {
this.glNode = node;
this.context.glParent.redraw();
}
_removeGLNodeChild(node) {
this.glNode = null;
}
_addDependent(node) {
const i = this.dependents.indexOf(node);
if (i === -1) {
(0, _invariantNoDependentsLoop.default)(this, node);
this.dependents.push(node);
}
}
_removeDependent(node) {
const i = this.dependents.indexOf(node);
if (i !== -1) this.dependents.splice(i, 1);
}
getGLRenderableNode() {
return this.glNode;
}
getGLRenderableContent() {
const {
mapRenderableContent
} = this.context.glSurface;
const {
glBusRootNode
} = this;
return glBusRootNode && mapRenderableContent ? mapRenderableContent(glBusRootNode) : null;
}
getGLName() {
return `Bus(${this.glNode ? this.glNode.getGLName() : String(this.getGLRenderableContent())})`;
}
getGLShortName() {
const content = this.getGLRenderableContent();
const shortContentName = String(content && content.constructor && content.constructor.name || content);
return `Bus(${this.glNode ? this.glNode.getGLShortName() : shortContentName})`;
}
/**
* Capture the underlying Node pixels.
* NB it only works for nodes, not for content like video/canvas.
*/
capture(x, y, w, h) {
(0, _invariant.default)(this.glNode, "Bus does not contain any Node");
return this.glNode.capture(x, y, w, h);
}
_onContextLost() {
const {
glNode
} = this;
if (glNode) glNode._onContextLost();
}
_onContextRestored(gl) {
const {
glNode
} = this;
if (glNode) glNode._onContextRestored(gl);
}
render() {
const {
children
} = this.props;
const {
glSurface: {
RenderLessElement,
mapRenderableContent
}
} = this.context;
return /*#__PURE__*/_react.default.createElement(RenderLessElement, {
ref: mapRenderableContent ? this.onRef : undefined
}, typeof children === "function" ? children(this.redraw) : children);
}
}
exports.default = Bus;
_defineProperty(Bus, "defaultProps", {
index: 0
});
_defineProperty(Bus, "contextTypes", {
glParent: _propTypes.default.object.isRequired,
glSurface: _propTypes.default.object.isRequired
});
_defineProperty(Bus, "childContextTypes", {
glParent: _propTypes.default.object.isRequired
});
//# sourceMappingURL=Bus.js.map