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gl-react

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Universal React library, write and compose WebGL shaders, implement complex effects using a descriptive paradigm

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//@flow declare module "typedarray-pool" { declare type DType = "uint8" | "uint16" | "uint32" | "int8" | "int16" | "int32" | "float" | "float32" | "double" | "float64" | "arraybuffer" | "data" | "uint8_clamped" | "buffer"; declare module.exports: { malloc: (n: number, t?: DType) => $TypedArray, free: (array: $TypedArray) => void, mallocUint8: (n: number) => Uint8Array, mallocUint16: (n: number) => Uint16Array, mallocUint32: (n: number) => Uint32Array, mallocInt8: (n: number) => Int8Array, mallocInt16: (n: number) => Int16Array, mallocInt32: (n: number) => Int32Array, mallocFloat: (n: number) => Float32Array, mallocDouble: (n: number) => Float64Array, mallocArrayBuffer: (n: number) => ArrayBuffer, mallocDataView: (n: number) => DataView, mallocUint8Clamped: (n: number) => Uint8ClampedArray, mallocBuffer: (n: number) => Buffer, freeUint8: (array: Uint8Array) => void, freeUint16: (array: Uint16Array) => void, freeUint32: (array: Uint32Array) => void, freeInt8: (array: Int8Array) => void, freeInt16: (array: Int16Array) => void, freeInt32: (array: Int32Array) => void, freeFloat: (array: Float32Array) => void, freeDouble: (array: Float64Array) => void, freeArrayBuffer: (array: ArrayBuffer) => void, freeDataView: (array: DataView) => void, freeUint8Clamped: (array: Uint8ClampedArray) => void, freeBuffer: (array: Buffer) => void, }; }