gl-react
Version:
Universal React library, write and compose WebGL shaders, implement complex effects using a descriptive paradigm
48 lines (46 loc) • 1.52 kB
JavaScript
//@flow
declare module "typedarray-pool" {
declare type DType =
"uint8" |
"uint16" |
"uint32" |
"int8" |
"int16" |
"int32" |
"float" |
"float32" |
"double" |
"float64" |
"arraybuffer" |
"data" |
"uint8_clamped" |
"buffer";
declare module.exports: {
malloc: (n: number, t?: DType) => $TypedArray,
free: (array: $TypedArray) => void,
mallocUint8: (n: number) => Uint8Array,
mallocUint16: (n: number) => Uint16Array,
mallocUint32: (n: number) => Uint32Array,
mallocInt8: (n: number) => Int8Array,
mallocInt16: (n: number) => Int16Array,
mallocInt32: (n: number) => Int32Array,
mallocFloat: (n: number) => Float32Array,
mallocDouble: (n: number) => Float64Array,
mallocArrayBuffer: (n: number) => ArrayBuffer,
mallocDataView: (n: number) => DataView,
mallocUint8Clamped: (n: number) => Uint8ClampedArray,
mallocBuffer: (n: number) => Buffer,
freeUint8: (array: Uint8Array) => void,
freeUint16: (array: Uint16Array) => void,
freeUint32: (array: Uint32Array) => void,
freeInt8: (array: Int8Array) => void,
freeInt16: (array: Int16Array) => void,
freeInt32: (array: Int32Array) => void,
freeFloat: (array: Float32Array) => void,
freeDouble: (array: Float64Array) => void,
freeArrayBuffer: (array: ArrayBuffer) => void,
freeDataView: (array: DataView) => void,
freeUint8Clamped: (array: Uint8ClampedArray) => void,
freeBuffer: (array: Buffer) => void,
};
}