gl-react-native-filters
Version:
Includes the instagram filters for gl-react-native, see examples folder as the usage tip.
45 lines (39 loc) • 1.48 kB
JavaScript
import React from 'react';
import PropTypes from 'prop-types';
import { GLSL, Shaders, Node } from 'gl-react';
import resolveAssetSource from 'react-native/Libraries/Image/resolveAssetSource';
const shaders = Shaders.create({
XproII: {
frag: GLSL`
precision highp float;
varying vec2 uv;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
uniform sampler2D inputImageTexture3;
void main () {
vec3 texel = texture2D(inputImageTexture, uv).rgb;
vec2 tc = (2.0 * uv) - 1.0;
float d = dot(tc, tc);
texel.r = texture2D(inputImageTexture3, vec2(d, (1.0-texel.r))).r;
texel.g = texture2D(inputImageTexture3, vec2(d, (1.0-texel.g))).g;
texel.b = texture2D(inputImageTexture3, vec2(d, (1.0-texel.b))).b;
texel.r = texture2D(inputImageTexture2, vec2(texel.r, .83333)).r;
texel.g = texture2D(inputImageTexture2, vec2(texel.g, .5)).g;
texel.b = texture2D(inputImageTexture2, vec2(texel.b, .16666)).b;
gl_FragColor = vec4(texel, 1.0);
}`
}
});
const XproII = ({ children: t }) =>
(<Node
shader={shaders.XproII}
uniforms={{
inputImageTexture: t,
inputImageTexture2: resolveAssetSource(require('../resources/xproMap.png')),
inputImageTexture3: resolveAssetSource(require('../resources/vignetteMap.png'))
}}
/>);
XproII.propTypes = {
children: PropTypes.object.isRequired
};
export default XproII;