gl-react-native-filters
Version:
Includes the instagram filters for gl-react-native, see examples folder as the usage tip.
59 lines (53 loc) • 2.05 kB
JavaScript
import React from 'react';
import PropTypes from 'prop-types';
import { GLSL, Shaders, Node } from 'gl-react';
import resolveAssetSource from 'react-native/Libraries/Image/resolveAssetSource';
const shaders = Shaders.create({
Valencia: {
frag: GLSL`
precision highp float;
varying vec2 uv;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
uniform sampler2D inputImageTexture3;
mat3 saturateMatrix = mat3(
1.1402,
-0.0598,
-0.061,
-0.1174,
1.0826,
-0.1186,
-0.0228,
-0.0228,
1.1772);
vec3 lumaCoeffs = vec3(.3, .59, .11);
void main () {
vec3 texel = texture2D(inputImageTexture, uv).rgb;
texel = vec3(
texture2D(inputImageTexture2, vec2(texel.r, .8333333)).r,
texture2D(inputImageTexture2, vec2(texel.g, .5)).g,
texture2D(inputImageTexture2, vec2(texel.b, .1666666)).b
);
texel = saturateMatrix * texel;
float luma = dot(lumaCoeffs, texel);
texel = vec3(
texture2D(inputImageTexture3, vec2(luma, (1.0-texel.r))).r,
texture2D(inputImageTexture3, vec2(luma, (1.0-texel.g))).g,
texture2D(inputImageTexture3, vec2(luma, (1.0-texel.b))).b);
gl_FragColor = vec4(texel, 1.0);
}`
}
});
const Valencia = ({ children: t }) =>
(<Node
shader={shaders.Valencia}
uniforms={{
inputImageTexture: t,
inputImageTexture2: resolveAssetSource(require('../resources/valenciaMap.png')),
inputImageTexture3: resolveAssetSource(require('../resources/valenciaGradientMap.png'))
}}
/>);
Valencia.propTypes = {
children: PropTypes.object.isRequired
};
export default Valencia;