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gl-react-native-filters

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Includes the instagram filters for gl-react-native, see examples folder as the usage tip.

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import React from 'react'; import PropTypes from 'prop-types'; import { GLSL, Shaders, Node } from 'gl-react'; import resolveAssetSource from 'react-native/Libraries/Image/resolveAssetSource'; const shaders = Shaders.create({ Sutro: { frag: GLSL` precision highp float; varying vec2 uv; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; uniform sampler2D inputImageTexture3; uniform sampler2D inputImageTexture4; uniform sampler2D inputImageTexture5; uniform sampler2D inputImageTexture6; void main () { vec3 texel = texture2D(inputImageTexture, uv).rgb; vec2 tc = (2.0 * uv) - 1.0; float d = dot(tc, tc); texel.r = texture2D(inputImageTexture2, vec2(d, (1.0-texel.r))).r; texel.g = texture2D(inputImageTexture2, vec2(d, (1.0-texel.g))).g; texel.b = texture2D(inputImageTexture2, vec2(d, (1.0-texel.b))).b; vec3 rgbPrime = vec3(0.1019, 0.0, 0.0); float m = dot(vec3(.3, .59, .11), texel.rgb) - 0.03058; texel = mix(texel, rgbPrime + m, 0.32); vec3 metal = texture2D(inputImageTexture3, uv).rgb; texel.r = texture2D(inputImageTexture4, vec2(metal.r, (1.0-texel.r))).r; texel.g = texture2D(inputImageTexture4, vec2(metal.g, (1.0-texel.g))).g; texel.b = texture2D(inputImageTexture4, vec2(metal.b, (1.0-texel.b))).b; texel = texel * texture2D(inputImageTexture5, uv).rgb; texel.r = texture2D(inputImageTexture6, vec2(texel.r, .83333)).r; texel.g = texture2D(inputImageTexture6, vec2(texel.g, .5)).g; texel.b = texture2D(inputImageTexture6, vec2(texel.b, .16666)).b; gl_FragColor = vec4(texel, 1.0); }` } }); const Sutro = ({ children: t }) => (<Node shader={shaders.Sutro} uniforms={{ inputImageTexture: t, inputImageTexture2: resolveAssetSource(require('../resources/vignetteMap.png')), inputImageTexture3: resolveAssetSource(require('../resources/sutroMetal.png')), inputImageTexture4: resolveAssetSource(require('../resources/softLight.png')), inputImageTexture5: resolveAssetSource(require('../resources/sutroEdgeBurn.png')), inputImageTexture6: resolveAssetSource(require('../resources/sutroCurves.png')) }} />); Sutro.propTypes = { children: PropTypes.object.isRequired }; export default Sutro;