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gl-react-native-filters

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Includes the instagram filters for gl-react-native, see examples folder as the usage tip.

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import React from 'react'; import PropTypes from 'prop-types'; import { GLSL, Shaders, Node } from 'gl-react'; import resolveAssetSource from 'react-native/Libraries/Image/resolveAssetSource'; const shaders = Shaders.create({ Brannan: { frag: GLSL` precision highp float; varying vec2 uv; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; uniform sampler2D inputImageTexture3; uniform sampler2D inputImageTexture4; uniform sampler2D inputImageTexture5; uniform sampler2D inputImageTexture6; mat3 saturateMatrix = mat3( 1.105150, -0.044850, -0.046000, -0.088050, 1.061950, -0.089200, -0.017100, -0.017100, 1.132900); vec3 luma = vec3(.3, .59, .11); void main () { vec3 texel = texture2D(inputImageTexture, uv).rgb; vec2 lookup; lookup.y = 0.5; lookup.x = texel.r; texel.r = texture2D(inputImageTexture2, lookup).r; lookup.x = texel.g; texel.g = texture2D(inputImageTexture2, lookup).g; lookup.x = texel.b; texel.b = texture2D(inputImageTexture2, lookup).b; texel = saturateMatrix * texel; vec2 tc = (2.0 * uv) - 1.0; float d = dot(tc, tc); vec3 sampled; lookup.y = 0.5; lookup.x = texel.r; sampled.r = texture2D(inputImageTexture3, lookup).r; lookup.x = texel.g; sampled.g = texture2D(inputImageTexture3, lookup).g; lookup.x = texel.b; sampled.b = texture2D(inputImageTexture3, lookup).b; float value = smoothstep(0.0, 1.0, d); texel = mix(sampled, texel, value); lookup.x = texel.r; texel.r = texture2D(inputImageTexture4, lookup).r; lookup.x = texel.g; texel.g = texture2D(inputImageTexture4, lookup).g; lookup.x = texel.b; texel.b = texture2D(inputImageTexture4, lookup).b; lookup.x = dot(texel, luma); texel = mix(texture2D(inputImageTexture5, lookup).rgb, texel, .5); lookup.x = texel.r; texel.r = texture2D(inputImageTexture6, lookup).r; lookup.x = texel.g; texel.g = texture2D(inputImageTexture6, lookup).g; lookup.x = texel.b; texel.b = texture2D(inputImageTexture6, lookup).b; gl_FragColor = vec4(texel, 1.0); }` } }); const Brannan = ({ children: t }) => (<Node shader={shaders.Brannan} uniforms={{ inputImageTexture: t, inputImageTexture2: resolveAssetSource(require('../resources/brannanProcess.png')), inputImageTexture3: resolveAssetSource(require('../resources/brannanBlowout.png')), inputImageTexture4: resolveAssetSource(require('../resources/brannanContrast.png')), inputImageTexture5: resolveAssetSource(require('../resources/brannanLuma.png')), inputImageTexture6: resolveAssetSource(require('../resources/brannanScreen.png')) }} />); Brannan.propTypes = { children: PropTypes.object.isRequired }; export default Brannan;