gl-react-native-filters
Version:
Includes the instagram filters for gl-react-native, see examples folder as the usage tip.
89 lines (83 loc) • 3.29 kB
JavaScript
import React from 'react';
import PropTypes from 'prop-types';
import { GLSL, Shaders, Node } from 'gl-react';
import resolveAssetSource from 'react-native/Libraries/Image/resolveAssetSource';
const shaders = Shaders.create({
Brannan: {
frag: GLSL`
precision highp float;
varying vec2 uv;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
uniform sampler2D inputImageTexture3;
uniform sampler2D inputImageTexture4;
uniform sampler2D inputImageTexture5;
uniform sampler2D inputImageTexture6;
mat3 saturateMatrix = mat3(
1.105150,
-0.044850,
-0.046000,
-0.088050,
1.061950,
-0.089200,
-0.017100,
-0.017100,
1.132900);
vec3 luma = vec3(.3, .59, .11);
void main () {
vec3 texel = texture2D(inputImageTexture, uv).rgb;
vec2 lookup;
lookup.y = 0.5;
lookup.x = texel.r;
texel.r = texture2D(inputImageTexture2, lookup).r;
lookup.x = texel.g;
texel.g = texture2D(inputImageTexture2, lookup).g;
lookup.x = texel.b;
texel.b = texture2D(inputImageTexture2, lookup).b;
texel = saturateMatrix * texel;
vec2 tc = (2.0 * uv) - 1.0;
float d = dot(tc, tc);
vec3 sampled;
lookup.y = 0.5;
lookup.x = texel.r;
sampled.r = texture2D(inputImageTexture3, lookup).r;
lookup.x = texel.g;
sampled.g = texture2D(inputImageTexture3, lookup).g;
lookup.x = texel.b;
sampled.b = texture2D(inputImageTexture3, lookup).b;
float value = smoothstep(0.0, 1.0, d);
texel = mix(sampled, texel, value);
lookup.x = texel.r;
texel.r = texture2D(inputImageTexture4, lookup).r;
lookup.x = texel.g;
texel.g = texture2D(inputImageTexture4, lookup).g;
lookup.x = texel.b;
texel.b = texture2D(inputImageTexture4, lookup).b;
lookup.x = dot(texel, luma);
texel = mix(texture2D(inputImageTexture5, lookup).rgb, texel, .5);
lookup.x = texel.r;
texel.r = texture2D(inputImageTexture6, lookup).r;
lookup.x = texel.g;
texel.g = texture2D(inputImageTexture6, lookup).g;
lookup.x = texel.b;
texel.b = texture2D(inputImageTexture6, lookup).b;
gl_FragColor = vec4(texel, 1.0);
}`
}
});
const Brannan = ({ children: t }) =>
(<Node
shader={shaders.Brannan}
uniforms={{
inputImageTexture: t,
inputImageTexture2: resolveAssetSource(require('../resources/brannanProcess.png')),
inputImageTexture3: resolveAssetSource(require('../resources/brannanBlowout.png')),
inputImageTexture4: resolveAssetSource(require('../resources/brannanContrast.png')),
inputImageTexture5: resolveAssetSource(require('../resources/brannanLuma.png')),
inputImageTexture6: resolveAssetSource(require('../resources/brannanScreen.png'))
}}
/>);
Brannan.propTypes = {
children: PropTypes.object.isRequired
};
export default Brannan;