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gl-react-dom

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DOM implementation of gl-react, an universal React library to write and compose WebGL shaders

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import { Component } from "react"; type WebGLContextAttributes = { alpha?: boolean; depth?: boolean; stencil?: boolean; antialias?: boolean; premultipliedAlpha?: boolean; preserveDrawingBuffer?: boolean; preferLowPowerToHighPerformance?: boolean; failIfMajorPerformanceCaveat?: boolean; }; export default class GLViewDOM extends Component<{ onContextCreate: (gl: WebGLRenderingContext) => void; onContextFailure: (e: Error) => void; onContextLost: () => void; onContextRestored: (gl: WebGLRenderingContext | null) => void; webglContextAttributes?: WebGLContextAttributes; pixelRatio?: number; width: number; height: number; style?: any; debug?: number; version?: string; [key: string]: any; }, { error: Error | null; }> { state: { error: Error | null; }; static propTypes: { [key: string]: any; }; webglContextAttributes: WebGLContextAttributes; canvas: HTMLCanvasElement | null; gl: WebGLRenderingContext | null; componentDidMount(): void; componentWillUnmount(): void; render(): import("react/jsx-runtime").JSX.Element; _createContext(): WebGLRenderingContext; _onContextLost: (e: Event) => void; _onContextRestored: () => void; onRef: (ref: HTMLCanvasElement | null) => void; debugError: (error: Error) => void; afterDraw: () => void; captureAsDataURL(...args: any[]): string; captureAsBlob(...args: any[]): Promise<Blob>; } export {}; //# sourceMappingURL=GLViewDOM.d.ts.map