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gl-plane

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Draw a plane with texture

21 lines (16 loc) 339 B
export default `precision highp float; #define GLSLIFY 1 attribute vec3 position;//, normal; attribute vec2 uv; uniform mat4 model , view , projection; varying vec2 f_uv; vec4 project(vec3 p) { return projection * view * model * vec4(p, 1.0); } void main() { gl_Position = project(position); f_uv = uv; } `