gl-mesh
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Static indexed mesh drawing for WebGL
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{
"name": "gl-mesh",
"version": "0.1.0",
"description": "Static indexed mesh drawing for WebGL",
"main": "index.js",
"directories": {
"example": "example"
},
"dependencies": {
"gl-vao": "~0.0.1",
"ndarray-ops": "~1.1.0",
"typedarray-pool": "~0.1.1",
"webglew": "~0.0.0",
"ndarray": "~1.0.0",
"gl-buffer": "~0.1.0"
},
"devDependencies": {
"gl-now": "~0.0.0",
"simple-2d-shader": "~0.0.0"
},
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git://github.com/mikolalysenko/gl-mesh.git"
},
"keywords": [
"webgl",
"mesh",
"static",
"indexed",
"triangle",
"point",
"line",
"wrapper",
"gl",
"drawing",
"cell",
"complex",
"simplicial",
"complex"
],
"author": "Mikola Lysenko",
"license": "MIT",
"readmeFilename": "README.md",
"gitHead": "529cb8e9b5634304847a3e0f810db777c1235986",
"bugs": {
"url": "https://github.com/mikolalysenko/gl-mesh/issues"
}
}