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gl-mesh

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Static indexed mesh drawing for WebGL

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{ "name": "gl-mesh", "version": "0.1.0", "description": "Static indexed mesh drawing for WebGL", "main": "index.js", "directories": { "example": "example" }, "dependencies": { "gl-vao": "~0.0.1", "ndarray-ops": "~1.1.0", "typedarray-pool": "~0.1.1", "webglew": "~0.0.0", "ndarray": "~1.0.0", "gl-buffer": "~0.1.0" }, "devDependencies": { "gl-now": "~0.0.0", "simple-2d-shader": "~0.0.0" }, "scripts": { "test": "echo \"Error: no test specified\" && exit 1" }, "repository": { "type": "git", "url": "git://github.com/mikolalysenko/gl-mesh.git" }, "keywords": [ "webgl", "mesh", "static", "indexed", "triangle", "point", "line", "wrapper", "gl", "drawing", "cell", "complex", "simplicial", "complex" ], "author": "Mikola Lysenko", "license": "MIT", "readmeFilename": "README.md", "gitHead": "529cb8e9b5634304847a3e0f810db777c1235986", "bugs": { "url": "https://github.com/mikolalysenko/gl-mesh/issues" } }