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gisviewer-vue3-arcgis

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在应用中引入私服的包, 项目根目录下 新建文件 .npmrc 在 .npmrc 中对包源进行配置:

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import { EVehiclePlateState, IToggleTrafficInfoParams, ITraceRendererInterface, IVehicleTrack } from '../../../types'; export default class TraceRendererExternal implements ITraceRendererInterface { private renderer; private scene; private camera; private ambient; private sun; /** 车辆模型变化的阈值 */ private readonly cameraHeightThreshold; /** 车辆材质参数 */ private readonly roughness; private readonly metalness; /** 默认车身材质 */ private defaultMaterial; private createCarMaterial; /** 车身颜色材质 */ private materialMap; private readonly view; private assetsRoot; private carModel; private vanModel; private truckModel; private busModel; private bicycleModel; private passengerModel; private bluePlateBG; private yellowPlateBG; private whitePlateBG; private blackPlateBG; private neoYellowPlateBG; private neoGreenPlateBG; private greyPlateBG; private isInitialized; private showGroundVehicle; private showElevatedVehicle; private isPaused; private currentSpriteContent; private historyPositionMap; private vehicleObjectMap; private tabVisible; private updateModel; private appDataStore; /** 轨迹日志 */ private logTable; constructor(view: __esri.SceneView); getLog(): (string | number | undefined)[][]; init(): Promise<void>; setInterpolate(needInterpolate: boolean): void; private context; setup(context: any): Promise<void>; render(context: any): Promise<void>; /** * 新增车辆 * */ addVehicles(objects: IVehicleTrack[]): Promise<void>; /** * 更新车辆 * */ updateVehicles(objects: IVehicleTrack[]): Promise<void>; private toRenderCoordinates; /** * 删除车辆 * */ deleteVehicles(idList: string[]): void; private deleteVehicle; toggleTrafficInfo(params: IToggleTrafficInfoParams): Promise<void>; togglePause(pause: boolean): void; /** * 清除全部车辆 * */ clearVehicles(): void; /** * 设置号牌显示状态 * @param contentType * @returns */ updatePanelContent(contentType: EVehiclePlateState): Promise<void>; toggleGroundVehicle(visible: boolean): void; toggleElevatedVehicle(visible: boolean): void; /** * 释放模型资源 * */ private disposeModel; /** * 计算车辆位置 * */ private computeVehiclePosition; /** * 根据车辆类型、车身颜色获取模型 * */ private getVehicleModel; /** * 创建号牌canvas * */ private createCanvas; private createPlateSprite; }