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gil.js

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A powerful Node.js library for interacting with the Guilded API.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.WebSocketOpCode = void 0; __exportStar(require("./events"), exports); var WebSocketOpCode; (function (WebSocketOpCode) { WebSocketOpCode[WebSocketOpCode["Event"] = 0] = "Event"; WebSocketOpCode[WebSocketOpCode["Welcome"] = 1] = "Welcome"; WebSocketOpCode[WebSocketOpCode["Resume"] = 2] = "Resume"; })(WebSocketOpCode || (exports.WebSocketOpCode = WebSocketOpCode = {})); ;