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gigya-node

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GM = void 0; __exportStar(require("./interfaces/gigya-response"), exports); __exportStar(require("./interfaces/base-params"), exports); var GM = /** @class */ (function () { function GM(gigya) { this.gigya = gigya; } /** * This API deletes a specified action. * * @see http://developers.gigya.com/display/GD/gm.deleteAction+REST */ GM.prototype.deleteAction = function (params, options) { return this.gigya.request('gm.deleteAction', params, options); }; /** * This API deletes a specified challenge and all its variants. * * @see http://developers.gigya.com/display/GD/gm.deleteChallenge+REST */ GM.prototype.deleteChallenge = function (params, options) { return this.gigya.request('gm.deleteChallenge', params, options); }; /** * This API deletes a specified variant of a challenge. * * @see http://developers.gigya.com/display/GD/gm.deleteChallengeVariant+REST */ GM.prototype.deleteChallengeVariant = function (params, options) { return this.gigya.request('gm.deleteChallengeVariant', params, options); }; /** * This API retrieves the configuration of specified actions. * * @see http://developers.gigya.com/display/GD/gm.getActionConfig+REST */ GM.prototype.getActionConfig = function (params, options) { return this.gigya.request('gm.getActionConfig', params, options); }; /** * This API retrieves a specified user's Game Mechanics (GM) actions and how many points are associated with each action. * * @see http://developers.gigya.com/display/GD/gm.getActionsLog+REST */ GM.prototype.getActionsLog = function (params, options) { return this.gigya.request('gm.getActionsLog', params, options); }; /** * This API retrieves the configuration of specified challenges. * * @see http://developers.gigya.com/display/GD/gm.getChallengeConfig+REST */ GM.prototype.getChallengeConfig = function (params, options) { return this.gigya.request('gm.getChallengeConfig', params, options); }; /** * This API retrieves the current status of the user in each of the specified challenges. * * @see http://developers.gigya.com/display/GD/gm.getChallengeStatus+REST */ GM.prototype.getChallengeStatus = function (params, options) { return this.gigya.request('gm.getChallengeStatus', params, options); }; /** * This API retrieves the variants of a challenge. * * @see http://developers.gigya.com/display/GD/gm.getChallengeVariants+REST */ GM.prototype.getChallengeVariants = function (params, options) { return this.gigya.request('gm.getChallengeVariants', params, options); }; /** * This API retrieves the Gamification global configuration, which includes a callback URL for notifying clients of new level achievements, and whether to enable client-side access. * * @see http://developers.gigya.com/display/GD/gm.getGlobalConfig+REST */ GM.prototype.getGlobalConfig = function (params, options) { return this.gigya.request('gm.getGlobalConfig', params, options); }; /** * This API returns the top ranked users for a specified challenge. * * @see http://developers.gigya.com/display/GD/gm.getTopUsers+REST */ GM.prototype.getTopUsers = function (params, options) { return this.gigya.request('gm.getTopUsers', params, options); }; /** * This API notifies the Game Mechanics (GM) engine about an action that a user has taken in the site. * * @see http://developers.gigya.com/display/GD/gm.notifyAction+REST */ GM.prototype.notifyAction = function (params, options) { return this.gigya.request('gm.notifyAction', params, options); }; /** * This API deducts a specified number of points from a specified user in a specified challenge. * * @see http://developers.gigya.com/display/GD/gm.redeemPoints+REST */ GM.prototype.redeemPoints = function (params, options) { return this.gigya.request('gm.redeemPoints', params, options); }; /** * This API resets the isNewLevel field value to false. * * @see http://developers.gigya.com/display/GD/gm.resetLevelStatus+REST */ GM.prototype.resetLevelStatus = function (params, options) { return this.gigya.request('gm.resetLevelStatus', params, options); }; /** * This API creates or updates an existing Gamification action. * * @see http://developers.gigya.com/display/GD/gm.setActionConfig+REST */ GM.prototype.setActionConfig = function (params, options) { return this.gigya.request('gm.setActionConfig', params, options); }; /** * This API creates or overwrites an existing Gamification challenge. * * @see http://developers.gigya.com/display/GD/gm.setChallengeConfig+REST */ GM.prototype.setChallengeConfig = function (params, options) { return this.gigya.request('gm.setChallengeConfig', params, options); }; /** * This API sets the Gamification global configuration, which includes a callback URL for notifying clients of new level achievements, and whether to enable client-side access. * * @see http://developers.gigya.com/display/GD/gm.setGlobalConfig+REST */ GM.prototype.setGlobalConfig = function (params, options) { return this.gigya.request('gm.setGlobalConfig', params, options); }; return GM; }()); exports.GM = GM; exports.default = GM; //# sourceMappingURL=gm.js.map