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gif.js

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JavaScript GIF encoding library

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/* LZWEncoder.js Authors Kevin Weiner (original Java version - kweiner@fmsware.com) Thibault Imbert (AS3 version - bytearray.org) Johan Nordberg (JS version - code@johan-nordberg.com) Acknowledgements GIFCOMPR.C - GIF Image compression routines Lempel-Ziv compression based on 'compress'. GIF modifications by David Rowley (mgardi@watdcsu.waterloo.edu) GIF Image compression - modified 'compress' Based on: compress.c - File compression ala IEEE Computer, June 1984. By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas) Jim McKie (decvax!mcvax!jim) Steve Davies (decvax!vax135!petsd!peora!srd) Ken Turkowski (decvax!decwrl!turtlevax!ken) James A. Woods (decvax!ihnp4!ames!jaw) Joe Orost (decvax!vax135!petsd!joe) */ var EOF = -1; var BITS = 12; var HSIZE = 5003; // 80% occupancy var masks = [0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF]; function LZWEncoder(width, height, pixels, colorDepth) { var initCodeSize = Math.max(2, colorDepth); var accum = new Uint8Array(256); var htab = new Int32Array(HSIZE); var codetab = new Int32Array(HSIZE); var cur_accum, cur_bits = 0; var a_count; var free_ent = 0; // first unused entry var maxcode; // block compression parameters -- after all codes are used up, // and compression rate changes, start over. var clear_flg = false; // Algorithm: use open addressing double hashing (no chaining) on the // prefix code / next character combination. We do a variant of Knuth's // algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime // secondary probe. Here, the modular division first probe is gives way // to a faster exclusive-or manipulation. Also do block compression with // an adaptive reset, whereby the code table is cleared when the compression // ratio decreases, but after the table fills. The variable-length output // codes are re-sized at this point, and a special CLEAR code is generated // for the decompressor. Late addition: construct the table according to // file size for noticeable speed improvement on small files. Please direct // questions about this implementation to ames!jaw. var g_init_bits, ClearCode, EOFCode; // Add a character to the end of the current packet, and if it is 254 // characters, flush the packet to disk. function char_out(c, outs) { accum[a_count++] = c; if (a_count >= 254) flush_char(outs); } // Clear out the hash table // table clear for block compress function cl_block(outs) { cl_hash(HSIZE); free_ent = ClearCode + 2; clear_flg = true; output(ClearCode, outs); } // Reset code table function cl_hash(hsize) { for (var i = 0; i < hsize; ++i) htab[i] = -1; } function compress(init_bits, outs) { var fcode, c, i, ent, disp, hsize_reg, hshift; // Set up the globals: g_init_bits - initial number of bits g_init_bits = init_bits; // Set up the necessary values clear_flg = false; n_bits = g_init_bits; maxcode = MAXCODE(n_bits); ClearCode = 1 << (init_bits - 1); EOFCode = ClearCode + 1; free_ent = ClearCode + 2; a_count = 0; // clear packet ent = nextPixel(); hshift = 0; for (fcode = HSIZE; fcode < 65536; fcode *= 2) ++hshift; hshift = 8 - hshift; // set hash code range bound hsize_reg = HSIZE; cl_hash(hsize_reg); // clear hash table output(ClearCode, outs); outer_loop: while ((c = nextPixel()) != EOF) { fcode = (c << BITS) + ent; i = (c << hshift) ^ ent; // xor hashing if (htab[i] === fcode) { ent = codetab[i]; continue; } else if (htab[i] >= 0) { // non-empty slot disp = hsize_reg - i; // secondary hash (after G. Knott) if (i === 0) disp = 1; do { if ((i -= disp) < 0) i += hsize_reg; if (htab[i] === fcode) { ent = codetab[i]; continue outer_loop; } } while (htab[i] >= 0); } output(ent, outs); ent = c; if (free_ent < 1 << BITS) { codetab[i] = free_ent++; // code -> hashtable htab[i] = fcode; } else { cl_block(outs); } } // Put out the final code. output(ent, outs); output(EOFCode, outs); } function encode(outs) { outs.writeByte(initCodeSize); // write "initial code size" byte remaining = width * height; // reset navigation variables curPixel = 0; compress(initCodeSize + 1, outs); // compress and write the pixel data outs.writeByte(0); // write block terminator } // Flush the packet to disk, and reset the accumulator function flush_char(outs) { if (a_count > 0) { outs.writeByte(a_count); outs.writeBytes(accum, 0, a_count); a_count = 0; } } function MAXCODE(n_bits) { return (1 << n_bits) - 1; } // Return the next pixel from the image function nextPixel() { if (remaining === 0) return EOF; --remaining; var pix = pixels[curPixel++]; return pix & 0xff; } function output(code, outs) { cur_accum &= masks[cur_bits]; if (cur_bits > 0) cur_accum |= (code << cur_bits); else cur_accum = code; cur_bits += n_bits; while (cur_bits >= 8) { char_out((cur_accum & 0xff), outs); cur_accum >>= 8; cur_bits -= 8; } // If the next entry is going to be too big for the code size, // then increase it, if possible. if (free_ent > maxcode || clear_flg) { if (clear_flg) { maxcode = MAXCODE(n_bits = g_init_bits); clear_flg = false; } else { ++n_bits; if (n_bits == BITS) maxcode = 1 << BITS; else maxcode = MAXCODE(n_bits); } } if (code == EOFCode) { // At EOF, write the rest of the buffer. while (cur_bits > 0) { char_out((cur_accum & 0xff), outs); cur_accum >>= 8; cur_bits -= 8; } flush_char(outs); } } this.encode = encode; } module.exports = LZWEncoder;