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gif.js

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JavaScript GIF encoding library

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/* GIFEncoder.js Authors Kevin Weiner (original Java version - kweiner@fmsware.com) Thibault Imbert (AS3 version - bytearray.org) Johan Nordberg (JS version - code@johan-nordberg.com) */ var NeuQuant = require('./TypedNeuQuant.js'); var LZWEncoder = require('./LZWEncoder.js'); function ByteArray() { this.page = -1; this.pages = []; this.newPage(); } ByteArray.pageSize = 4096; ByteArray.charMap = {}; for (var i = 0; i < 256; i++) ByteArray.charMap[i] = String.fromCharCode(i); ByteArray.prototype.newPage = function() { this.pages[++this.page] = new Uint8Array(ByteArray.pageSize); this.cursor = 0; }; ByteArray.prototype.getData = function() { var rv = ''; for (var p = 0; p < this.pages.length; p++) { for (var i = 0; i < ByteArray.pageSize; i++) { rv += ByteArray.charMap[this.pages[p][i]]; } } return rv; }; ByteArray.prototype.writeByte = function(val) { if (this.cursor >= ByteArray.pageSize) this.newPage(); this.pages[this.page][this.cursor++] = val; }; ByteArray.prototype.writeUTFBytes = function(string) { for (var l = string.length, i = 0; i < l; i++) this.writeByte(string.charCodeAt(i)); }; ByteArray.prototype.writeBytes = function(array, offset, length) { for (var l = length || array.length, i = offset || 0; i < l; i++) this.writeByte(array[i]); }; function GIFEncoder(width, height) { // image size this.width = ~~width; this.height = ~~height; // transparent color if given this.transparent = null; // transparent index in color table this.transIndex = 0; // -1 = no repeat, 0 = forever. anything else is repeat count this.repeat = -1; // frame delay (hundredths) this.delay = 0; this.image = null; // current frame this.pixels = null; // BGR byte array from frame this.indexedPixels = null; // converted frame indexed to palette this.colorDepth = null; // number of bit planes this.colorTab = null; // RGB palette this.neuQuant = null; // NeuQuant instance that was used to generate this.colorTab. this.usedEntry = new Array(); // active palette entries this.palSize = 7; // color table size (bits-1) this.dispose = -1; // disposal code (-1 = use default) this.firstFrame = true; this.sample = 10; // default sample interval for quantizer this.dither = false; // default dithering this.globalPalette = false; this.out = new ByteArray(); } /* Sets the delay time between each frame, or changes it for subsequent frames (applies to last frame added) */ GIFEncoder.prototype.setDelay = function(milliseconds) { this.delay = Math.round(milliseconds / 10); }; /* Sets frame rate in frames per second. */ GIFEncoder.prototype.setFrameRate = function(fps) { this.delay = Math.round(100 / fps); }; /* Sets the GIF frame disposal code for the last added frame and any subsequent frames. Default is 0 if no transparent color has been set, otherwise 2. */ GIFEncoder.prototype.setDispose = function(disposalCode) { if (disposalCode >= 0) this.dispose = disposalCode; }; /* Sets the number of times the set of GIF frames should be played. -1 = play once 0 = repeat indefinitely Default is -1 Must be invoked before the first image is added */ GIFEncoder.prototype.setRepeat = function(repeat) { this.repeat = repeat; }; /* Sets the transparent color for the last added frame and any subsequent frames. Since all colors are subject to modification in the quantization process, the color in the final palette for each frame closest to the given color becomes the transparent color for that frame. May be set to null to indicate no transparent color. */ GIFEncoder.prototype.setTransparent = function(color) { this.transparent = color; }; /* Adds next GIF frame. The frame is not written immediately, but is actually deferred until the next frame is received so that timing data can be inserted. Invoking finish() flushes all frames. */ GIFEncoder.prototype.addFrame = function(imageData) { this.image = imageData; this.colorTab = this.globalPalette && this.globalPalette.slice ? this.globalPalette : null; this.getImagePixels(); // convert to correct format if necessary this.analyzePixels(); // build color table & map pixels if (this.globalPalette === true) this.globalPalette = this.colorTab; if (this.firstFrame) { this.writeLSD(); // logical screen descriptior this.writePalette(); // global color table if (this.repeat >= 0) { // use NS app extension to indicate reps this.writeNetscapeExt(); } } this.writeGraphicCtrlExt(); // write graphic control extension this.writeImageDesc(); // image descriptor if (!this.firstFrame && !this.globalPalette) this.writePalette(); // local color table this.writePixels(); // encode and write pixel data this.firstFrame = false; }; /* Adds final trailer to the GIF stream, if you don't call the finish method the GIF stream will not be valid. */ GIFEncoder.prototype.finish = function() { this.out.writeByte(0x3b); // gif trailer }; /* Sets quality of color quantization (conversion of images to the maximum 256 colors allowed by the GIF specification). Lower values (minimum = 1) produce better colors, but slow processing significantly. 10 is the default, and produces good color mapping at reasonable speeds. Values greater than 20 do not yield significant improvements in speed. */ GIFEncoder.prototype.setQuality = function(quality) { if (quality < 1) quality = 1; this.sample = quality; }; /* Sets dithering method. Available are: - FALSE no dithering - TRUE or FloydSteinberg - FalseFloydSteinberg - Stucki - Atkinson You can add '-serpentine' to use serpentine scanning */ GIFEncoder.prototype.setDither = function(dither) { if (dither === true) dither = 'FloydSteinberg'; this.dither = dither; }; /* Sets global palette for all frames. You can provide TRUE to create global palette from first picture. Or an array of r,g,b,r,g,b,... */ GIFEncoder.prototype.setGlobalPalette = function(palette) { this.globalPalette = palette; }; /* Returns global palette used for all frames. If setGlobalPalette(true) was used, then this function will return calculated palette after the first frame is added. */ GIFEncoder.prototype.getGlobalPalette = function() { return (this.globalPalette && this.globalPalette.slice && this.globalPalette.slice(0)) || this.globalPalette; }; /* Writes GIF file header */ GIFEncoder.prototype.writeHeader = function() { this.out.writeUTFBytes("GIF89a"); }; /* Analyzes current frame colors and creates color map. */ GIFEncoder.prototype.analyzePixels = function() { if (!this.colorTab) { this.neuQuant = new NeuQuant(this.pixels, this.sample); this.neuQuant.buildColormap(); // create reduced palette this.colorTab = this.neuQuant.getColormap(); } // map image pixels to new palette if (this.dither) { this.ditherPixels(this.dither.replace('-serpentine', ''), this.dither.match(/-serpentine/) !== null); } else { this.indexPixels(); } this.pixels = null; this.colorDepth = 8; this.palSize = 7; // get closest match to transparent color if specified if (this.transparent !== null) { this.transIndex = this.findClosest(this.transparent, true); } }; /* Index pixels, without dithering */ GIFEncoder.prototype.indexPixels = function(imgq) { var nPix = this.pixels.length / 3; this.indexedPixels = new Uint8Array(nPix); var k = 0; for (var j = 0; j < nPix; j++) { var index = this.findClosestRGB( this.pixels[k++] & 0xff, this.pixels[k++] & 0xff, this.pixels[k++] & 0xff ); this.usedEntry[index] = true; this.indexedPixels[j] = index; } }; /* Taken from http://jsbin.com/iXofIji/2/edit by PAEz */ GIFEncoder.prototype.ditherPixels = function(kernel, serpentine) { var kernels = { FalseFloydSteinberg: [ [3 / 8, 1, 0], [3 / 8, 0, 1], [2 / 8, 1, 1] ], FloydSteinberg: [ [7 / 16, 1, 0], [3 / 16, -1, 1], [5 / 16, 0, 1], [1 / 16, 1, 1] ], Stucki: [ [8 / 42, 1, 0], [4 / 42, 2, 0], [2 / 42, -2, 1], [4 / 42, -1, 1], [8 / 42, 0, 1], [4 / 42, 1, 1], [2 / 42, 2, 1], [1 / 42, -2, 2], [2 / 42, -1, 2], [4 / 42, 0, 2], [2 / 42, 1, 2], [1 / 42, 2, 2] ], Atkinson: [ [1 / 8, 1, 0], [1 / 8, 2, 0], [1 / 8, -1, 1], [1 / 8, 0, 1], [1 / 8, 1, 1], [1 / 8, 0, 2] ] }; if (!kernel || !kernels[kernel]) { throw 'Unknown dithering kernel: ' + kernel; } var ds = kernels[kernel]; var index = 0, height = this.height, width = this.width, data = this.pixels; var direction = serpentine ? -1 : 1; this.indexedPixels = new Uint8Array(this.pixels.length / 3); for (var y = 0; y < height; y++) { if (serpentine) direction = direction * -1; for (var x = (direction == 1 ? 0 : width - 1), xend = (direction == 1 ? width : 0); x !== xend; x += direction) { index = (y * width) + x; // Get original colour var idx = index * 3; var r1 = data[idx]; var g1 = data[idx + 1]; var b1 = data[idx + 2]; // Get converted colour idx = this.findClosestRGB(r1, g1, b1); this.usedEntry[idx] = true; this.indexedPixels[index] = idx; idx *= 3; var r2 = this.colorTab[idx]; var g2 = this.colorTab[idx + 1]; var b2 = this.colorTab[idx + 2]; var er = r1 - r2; var eg = g1 - g2; var eb = b1 - b2; for (var i = (direction == 1 ? 0: ds.length - 1), end = (direction == 1 ? ds.length : 0); i !== end; i += direction) { var x1 = ds[i][1]; // *direction; // Should this by timesd by direction?..to make the kernel go in the opposite direction....got no idea.... var y1 = ds[i][2]; if (x1 + x >= 0 && x1 + x < width && y1 + y >= 0 && y1 + y < height) { var d = ds[i][0]; idx = index + x1 + (y1 * width); idx *= 3; data[idx] = Math.max(0, Math.min(255, data[idx] + er * d)); data[idx + 1] = Math.max(0, Math.min(255, data[idx + 1] + eg * d)); data[idx + 2] = Math.max(0, Math.min(255, data[idx + 2] + eb * d)); } } } } }; /* Returns index of palette color closest to c */ GIFEncoder.prototype.findClosest = function(c, used) { return this.findClosestRGB((c & 0xFF0000) >> 16, (c & 0x00FF00) >> 8, (c & 0x0000FF), used); }; GIFEncoder.prototype.findClosestRGB = function(r, g, b, used) { if (this.colorTab === null) return -1; if (this.neuQuant && !used) { return this.neuQuant.lookupRGB(r, g, b); } var c = b | (g << 8) | (r << 16); var minpos = 0; var dmin = 256 * 256 * 256; var len = this.colorTab.length; for (var i = 0, index = 0; i < len; index++) { var dr = r - (this.colorTab[i++] & 0xff); var dg = g - (this.colorTab[i++] & 0xff); var db = b - (this.colorTab[i++] & 0xff); var d = dr * dr + dg * dg + db * db; if ((!used || this.usedEntry[index]) && (d < dmin)) { dmin = d; minpos = index; } } return minpos; }; /* Extracts image pixels into byte array pixels (removes alphachannel from canvas imagedata) */ GIFEncoder.prototype.getImagePixels = function() { var w = this.width; var h = this.height; this.pixels = new Uint8Array(w * h * 3); var data = this.image; var srcPos = 0; var count = 0; for (var i = 0; i < h; i++) { for (var j = 0; j < w; j++) { this.pixels[count++] = data[srcPos++]; this.pixels[count++] = data[srcPos++]; this.pixels[count++] = data[srcPos++]; srcPos++; } } }; /* Writes Graphic Control Extension */ GIFEncoder.prototype.writeGraphicCtrlExt = function() { this.out.writeByte(0x21); // extension introducer this.out.writeByte(0xf9); // GCE label this.out.writeByte(4); // data block size var transp, disp; if (this.transparent === null) { transp = 0; disp = 0; // dispose = no action } else { transp = 1; disp = 2; // force clear if using transparent color } if (this.dispose >= 0) { disp = dispose & 7; // user override } disp <<= 2; // packed fields this.out.writeByte( 0 | // 1:3 reserved disp | // 4:6 disposal 0 | // 7 user input - 0 = none transp // 8 transparency flag ); this.writeShort(this.delay); // delay x 1/100 sec this.out.writeByte(this.transIndex); // transparent color index this.out.writeByte(0); // block terminator }; /* Writes Image Descriptor */ GIFEncoder.prototype.writeImageDesc = function() { this.out.writeByte(0x2c); // image separator this.writeShort(0); // image position x,y = 0,0 this.writeShort(0); this.writeShort(this.width); // image size this.writeShort(this.height); // packed fields if (this.firstFrame || this.globalPalette) { // no LCT - GCT is used for first (or only) frame this.out.writeByte(0); } else { // specify normal LCT this.out.writeByte( 0x80 | // 1 local color table 1=yes 0 | // 2 interlace - 0=no 0 | // 3 sorted - 0=no 0 | // 4-5 reserved this.palSize // 6-8 size of color table ); } }; /* Writes Logical Screen Descriptor */ GIFEncoder.prototype.writeLSD = function() { // logical screen size this.writeShort(this.width); this.writeShort(this.height); // packed fields this.out.writeByte( 0x80 | // 1 : global color table flag = 1 (gct used) 0x70 | // 2-4 : color resolution = 7 0x00 | // 5 : gct sort flag = 0 this.palSize // 6-8 : gct size ); this.out.writeByte(0); // background color index this.out.writeByte(0); // pixel aspect ratio - assume 1:1 }; /* Writes Netscape application extension to define repeat count. */ GIFEncoder.prototype.writeNetscapeExt = function() { this.out.writeByte(0x21); // extension introducer this.out.writeByte(0xff); // app extension label this.out.writeByte(11); // block size this.out.writeUTFBytes('NETSCAPE2.0'); // app id + auth code this.out.writeByte(3); // sub-block size this.out.writeByte(1); // loop sub-block id this.writeShort(this.repeat); // loop count (extra iterations, 0=repeat forever) this.out.writeByte(0); // block terminator }; /* Writes color table */ GIFEncoder.prototype.writePalette = function() { this.out.writeBytes(this.colorTab); var n = (3 * 256) - this.colorTab.length; for (var i = 0; i < n; i++) this.out.writeByte(0); }; GIFEncoder.prototype.writeShort = function(pValue) { this.out.writeByte(pValue & 0xFF); this.out.writeByte((pValue >> 8) & 0xFF); }; /* Encodes and writes pixel data */ GIFEncoder.prototype.writePixels = function() { var enc = new LZWEncoder(this.width, this.height, this.indexedPixels, this.colorDepth); enc.encode(this.out); }; /* Retrieves the GIF stream */ GIFEncoder.prototype.stream = function() { return this.out; }; module.exports = GIFEncoder;