gif-encoder
Version:
Streaming GIF encoder
480 lines (406 loc) • 13.2 kB
JavaScript
/*
GIFEncoder.js
Authors
Kevin Weiner (original Java version - kweiner@fmsware.com)
Thibault Imbert (AS3 version - bytearray.org)
Johan Nordberg (JS version - code@johan-nordberg.com)
Todd Wolfson (Implemented streams - todd@twolfson.com)
*/
var assert = require('assert');
var EventEmitter = require('events').EventEmitter;
var ReadableStream = require('readable-stream');
var util = require('util');
var NeuQuant = require('./TypedNeuQuant.js');
var LZWEncoder = require('./LZWEncoder.js');
// DEV: By using a capacitor, we prevent creating a data event for every byte written
function ByteCapacitor(options) {
// Inherit from ReadableStream
ReadableStream.call(this, options);
// Start with an empty buffer and allow writes
this.okayToPush = true;
this.resetData();
}
util.inherits(ByteCapacitor, ReadableStream);
ByteCapacitor.prototype._read = function () {
// The output is controlled by the input provided by methods.
// If we exceed the highwater mark, we will raise an error.
this.okayToPush = true;
};
ByteCapacitor.prototype.resetData = function () {
this.data = [];
};
ByteCapacitor.prototype.flushData = function () {
// If we are not okay to push, emit an error
if (!this.okayToPush) {
var err = new Error('GIF memory limit exceeded. Please `read` from GIF before writing additional frames/information.');
return this.emit('error', err);
}
// Otherwise, push out the new buffer
var buff = new Buffer(this.data);
this.resetData();
this.okayToPush = this.push(buff);
};
ByteCapacitor.prototype.writeByte = function (val) {
this.data.push(val);
};
ByteCapacitor.prototype.writeUTFBytes = function (string) {
for (var l = string.length, i = 0; i < l; i++) {
this.writeByte(string.charCodeAt(i));
}
};
ByteCapacitor.prototype.writeBytes = function (array, offset, length) {
for (var l = length || array.length, i = offset || 0; i < l; i++) {
this.writeByte(array[i]);
}
};
function GIFEncoder(width, height, options) {
// Fallback options
options = options || {};
// Inherit from ByteCapacitor immediately
// https://github.com/isaacs/readable-stream/blob/v1.1.9/lib/_stream_readable.js#L60-L63
var hwm = options.highWaterMark;
ByteCapacitor.call(this, {
// Allow for up to 64kB of GIFfy-goodness
highWaterMark: (hwm || hwm === 0) ? hwm : 64 * 1024
});
// image size
this.width = ~~width;
this.height = ~~height;
// transparent color if given
this.transparent = null;
// transparent index in color table
this.transIndex = 0;
// -1 = no repeat, 0 = forever. anything else is repeat count
this.repeat = -1;
// frame delay (hundredths)
this.delay = 0;
this.pixels = null; // BGR byte array from frame
this.indexedPixels = null; // converted frame indexed to palette
this.colorDepth = null; // number of bit planes
this.colorTab = null; // RGB palette
this.userPalette = null; // User-input palette
this.usedEntry = []; // active palette entries
this.palSize = 7; // color table size (bits-1)
this.dispose = -1; // disposal code (-1 = use default)
this.firstFrame = true;
this.sample = 10; // default sample interval for quantizer
// When we encounter a header, new frame, or stop, emit data
var that = this;
function flushData() {
that.flushData();
}
this.on('writeHeader#stop', flushData);
this.on('frame#stop', flushData);
this.on('finish#stop', function finishGif () {
// Flush the data
flushData();
// Close the gif
that.push(null);
});
}
util.inherits(GIFEncoder, ByteCapacitor);
/*
Sets the delay time between each frame, or changes it for subsequent frames
(applies to last frame added)
*/
GIFEncoder.prototype.setDelay = function(milliseconds) {
this.delay = Math.round(milliseconds / 10);
};
/*
Sets frame rate in frames per second.
*/
GIFEncoder.prototype.setFrameRate = function(fps) {
this.delay = Math.round(100 / fps);
};
/*
Sets the GIF frame disposal code for the last added frame and any
subsequent frames.
Default is 0 if no transparent color has been set, otherwise 2.
*/
GIFEncoder.prototype.setDispose = function(disposalCode) {
if (disposalCode >= 0) this.dispose = disposalCode;
};
/*
Sets the number of times the set of GIF frames should be played.
-1 = play once
0 = repeat indefinitely
Default is -1
Must be invoked before the first image is added
*/
GIFEncoder.prototype.setRepeat = function(repeat) {
this.repeat = repeat;
};
/*
Sets the transparent color for the last added frame and any subsequent
frames. Since all colors are subject to modification in the quantization
process, the color in the final palette for each frame closest to the given
color becomes the transparent color for that frame. May be set to null to
indicate no transparent color.
*/
GIFEncoder.prototype.setTransparent = function(color) {
this.transparent = color;
};
// Custom methods for performance hacks around streaming GIF data pieces without re-analyzing/loading
GIFEncoder.prototype.analyzeImage = function (imageData, options) {
// convert to correct format if necessary
if (options && options.palette) {
this.setImagePalette(this.removeAlphaChannel(options.palette));
}
if (options && options.indexedPixels === true) {
assert(options.palette, '`options.indexedPixels` requires `options.palette` to load from. Please include one`');
this.setImagePixels(imageData);
} else {
this.setImagePixels(this.removeAlphaChannel(imageData));
}
this.analyzePixels(options); // build color table & map pixels
if (options && options.palette) {
this.userPalette = null;
}
};
GIFEncoder.prototype.writeImageInfo = function () {
if (this.firstFrame) {
this.writeLSD(); // logical screen descriptior
this.writePalette(); // global color table
if (this.repeat >= 0) {
// use NS app extension to indicate reps
this.writeNetscapeExt();
}
}
this.writeGraphicCtrlExt(); // write graphic control extension
this.writeImageDesc(); // image descriptor
if (!this.firstFrame) this.writePalette(); // local color table
// DEV: This was originally after outputImage but it does not affect order it seems
this.firstFrame = false;
};
GIFEncoder.prototype.outputImage = function () {
this.writePixels(); // encode and write pixel data
};
/*
Adds next GIF frame. The frame is not written immediately, but is
actually deferred until the next frame is received so that timing
data can be inserted. Invoking finish() flushes all frames.
*/
GIFEncoder.prototype.addFrame = function(imageData, options) {
this.emit('frame#start');
this.analyzeImage(imageData, options);
this.writeImageInfo();
this.outputImage();
this.emit('frame#stop');
};
/*
Adds final trailer to the GIF stream, if you don't call the finish method
the GIF stream will not be valid.
*/
GIFEncoder.prototype.finish = function() {
this.emit('finish#start');
this.writeByte(0x3b); // gif trailer
this.emit('finish#stop');
};
/*
Sets quality of color quantization (conversion of images to the maximum 256
colors allowed by the GIF specification). Lower values (minimum = 1)
produce better colors, but slow processing significantly. 10 is the
default, and produces good color mapping at reasonable speeds. Values
greater than 20 do not yield significant improvements in speed.
*/
GIFEncoder.prototype.setQuality = function(quality) {
if (quality < 1) quality = 1;
this.sample = quality;
};
/*
Writes GIF file header
*/
GIFEncoder.prototype.writeHeader = function() {
this.emit('writeHeader#start');
this.writeUTFBytes("GIF89a");
this.emit('writeHeader#stop');
};
/*
Analyzes current frame colors and creates color map.
*/
GIFEncoder.prototype.analyzePixels = function(options) {
// If we're being called with a user defined palette, skip NeuQuant and
// color remapping.
var nPix, index, imgq;
if (this.userPalette !== null) {
assert(options && options.indexedPixels === true,
'`palette` can only be used with `options.indexedPixels` at the moment. ' +
'Please add `{indexedPixels: true}` to `addFrame()`');
nPix = this.pixels.length;
this.indexedPixels = new Uint8Array(nPix);
this.colorTab = this.userPalette;
for (var i = 0; i < nPix; i++) {
index = this.pixels[i];
this.indexedPixels[i] = index;
this.usedEntry[index] = true;
}
} else {
var len = this.pixels.length;
nPix = len / 3;
this.indexedPixels = new Uint8Array(nPix);
imgq = new NeuQuant(this.pixels, this.sample);
imgq.buildColormap(); // create reduced palette
this.colorTab = imgq.getColormap();
// map image pixels to new palette
var k = 0;
for (var j = 0; j < nPix; j++) {
index = imgq.lookupRGB(
this.pixels[k++] & 0xff,
this.pixels[k++] & 0xff,
this.pixels[k++] & 0xff
);
this.usedEntry[index] = true;
this.indexedPixels[j] = index;
}
}
this.pixels = null;
this.colorDepth = 8;
this.palSize = 7;
// find index for transparent color
if (this.transparent !== null) {
this.transIndex = imgq.lookupRGB(
(this.transparent & 0xFF0000) >> 16,
(this.transparent & 0x00FF00) >> 8,
(this.transparent & 0x0000FF)
);
} else {
this.transIndex = 0;
}
};
/*
Extracts image pixels into byte array pixels
(removes alphachannel from canvas imagedata)
*/
GIFEncoder.prototype.removeAlphaChannel = function (data) {
var w = this.width;
var h = this.height;
var pixels = new Uint8Array(w * h * 3);
var count = 0;
for (var i = 0; i < h; i++) {
for (var j = 0; j < w; j++) {
var b = (i * w * 4) + j * 4;
pixels[count++] = data[b];
pixels[count++] = data[b+1];
pixels[count++] = data[b+2];
}
}
return pixels;
};
GIFEncoder.prototype.setImagePixels = function(pixels) {
this.pixels = pixels;
};
GIFEncoder.prototype.setImagePalette = function(userPalette) {
this.userPalette = userPalette;
};
/*
Writes Graphic Control Extension
*/
GIFEncoder.prototype.writeGraphicCtrlExt = function() {
this.writeByte(0x21); // extension introducer
this.writeByte(0xf9); // GCE label
this.writeByte(4); // data block size
var transp, disp;
if (this.transparent === null) {
transp = 0;
disp = 0; // dispose = no action
} else {
transp = 1;
disp = 2; // force clear if using transparent color
}
if (this.dispose >= 0) {
disp = this.dispose & 7; // user override
}
disp <<= 2;
// packed fields
this.writeByte(
0 | // 1:3 reserved
disp | // 4:6 disposal
0 | // 7 user input - 0 = none
transp // 8 transparency flag
);
this.writeShort(this.delay); // delay x 1/100 sec
this.writeByte(this.transIndex); // transparent color index
this.writeByte(0); // block terminator
};
/*
Writes Image Descriptor
*/
GIFEncoder.prototype.writeImageDesc = function() {
this.writeByte(0x2c); // image separator
this.writeShort(0); // image position x,y = 0,0
this.writeShort(0);
this.writeShort(this.width); // image size
this.writeShort(this.height);
// packed fields
if (this.firstFrame) {
// no LCT - GCT is used for first (or only) frame
this.writeByte(0);
} else {
// specify normal LCT
this.writeByte(
0x80 | // 1 local color table 1=yes
0 | // 2 interlace - 0=no
0 | // 3 sorted - 0=no
0 | // 4-5 reserved
this.palSize // 6-8 size of color table
);
}
};
/*
Writes Logical Screen Descriptor
*/
GIFEncoder.prototype.writeLSD = function() {
// logical screen size
this.writeShort(this.width);
this.writeShort(this.height);
// packed fields
this.writeByte(
0x80 | // 1 : global color table flag = 1 (gct used)
0x70 | // 2-4 : color resolution = 7
0x00 | // 5 : gct sort flag = 0
this.palSize // 6-8 : gct size
);
this.writeByte(0); // background color index
this.writeByte(0); // pixel aspect ratio - assume 1:1
};
/*
Writes Netscape application extension to define repeat count.
*/
GIFEncoder.prototype.writeNetscapeExt = function() {
this.writeByte(0x21); // extension introducer
this.writeByte(0xff); // app extension label
this.writeByte(11); // block size
this.writeUTFBytes('NETSCAPE2.0'); // app id + auth code
this.writeByte(3); // sub-block size
this.writeByte(1); // loop sub-block id
this.writeShort(this.repeat); // loop count (extra iterations, 0=repeat forever)
this.writeByte(0); // block terminator
};
/*
Writes color table
*/
GIFEncoder.prototype.writePalette = function() {
this.writeBytes(this.colorTab);
var n = (3 * 256) - this.colorTab.length;
for (var i = 0; i < n; i++)
this.writeByte(0);
};
GIFEncoder.prototype.writeShort = function(pValue) {
this.writeByte(pValue & 0xFF);
this.writeByte((pValue >> 8) & 0xFF);
};
/*
Encodes and writes pixel data
*/
GIFEncoder.prototype.writePixels = function() {
var enc = new LZWEncoder(this.width, this.height, this.indexedPixels, this.colorDepth);
enc.encode(this);
};
/*
Retrieves the GIF stream
*/
GIFEncoder.prototype.stream = function() {
return this;
};
GIFEncoder.ByteCapacitor = ByteCapacitor;
module.exports = GIFEncoder;