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gif-encoder

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/* GIFEncoder.js Authors Kevin Weiner (original Java version - kweiner@fmsware.com) Thibault Imbert (AS3 version - bytearray.org) Johan Nordberg (JS version - code@johan-nordberg.com) Todd Wolfson (Implemented streams - todd@twolfson.com) */ var assert = require('assert'); var EventEmitter = require('events').EventEmitter; var ReadableStream = require('readable-stream'); var util = require('util'); var NeuQuant = require('./TypedNeuQuant.js'); var LZWEncoder = require('./LZWEncoder.js'); // DEV: By using a capacitor, we prevent creating a data event for every byte written function ByteCapacitor(options) { // Inherit from ReadableStream ReadableStream.call(this, options); // Start with an empty buffer and allow writes this.okayToPush = true; this.resetData(); } util.inherits(ByteCapacitor, ReadableStream); ByteCapacitor.prototype._read = function () { // The output is controlled by the input provided by methods. // If we exceed the highwater mark, we will raise an error. this.okayToPush = true; }; ByteCapacitor.prototype.resetData = function () { this.data = []; }; ByteCapacitor.prototype.flushData = function () { // If we are not okay to push, emit an error if (!this.okayToPush) { var err = new Error('GIF memory limit exceeded. Please `read` from GIF before writing additional frames/information.'); return this.emit('error', err); } // Otherwise, push out the new buffer var buff = new Buffer(this.data); this.resetData(); this.okayToPush = this.push(buff); }; ByteCapacitor.prototype.writeByte = function (val) { this.data.push(val); }; ByteCapacitor.prototype.writeUTFBytes = function (string) { for (var l = string.length, i = 0; i < l; i++) { this.writeByte(string.charCodeAt(i)); } }; ByteCapacitor.prototype.writeBytes = function (array, offset, length) { for (var l = length || array.length, i = offset || 0; i < l; i++) { this.writeByte(array[i]); } }; function GIFEncoder(width, height, options) { // Fallback options options = options || {}; // Inherit from ByteCapacitor immediately // https://github.com/isaacs/readable-stream/blob/v1.1.9/lib/_stream_readable.js#L60-L63 var hwm = options.highWaterMark; ByteCapacitor.call(this, { // Allow for up to 64kB of GIFfy-goodness highWaterMark: (hwm || hwm === 0) ? hwm : 64 * 1024 }); // image size this.width = ~~width; this.height = ~~height; // transparent color if given this.transparent = null; // transparent index in color table this.transIndex = 0; // -1 = no repeat, 0 = forever. anything else is repeat count this.repeat = -1; // frame delay (hundredths) this.delay = 0; this.pixels = null; // BGR byte array from frame this.indexedPixels = null; // converted frame indexed to palette this.colorDepth = null; // number of bit planes this.colorTab = null; // RGB palette this.userPalette = null; // User-input palette this.usedEntry = []; // active palette entries this.palSize = 7; // color table size (bits-1) this.dispose = -1; // disposal code (-1 = use default) this.firstFrame = true; this.sample = 10; // default sample interval for quantizer // When we encounter a header, new frame, or stop, emit data var that = this; function flushData() { that.flushData(); } this.on('writeHeader#stop', flushData); this.on('frame#stop', flushData); this.on('finish#stop', function finishGif () { // Flush the data flushData(); // Close the gif that.push(null); }); } util.inherits(GIFEncoder, ByteCapacitor); /* Sets the delay time between each frame, or changes it for subsequent frames (applies to last frame added) */ GIFEncoder.prototype.setDelay = function(milliseconds) { this.delay = Math.round(milliseconds / 10); }; /* Sets frame rate in frames per second. */ GIFEncoder.prototype.setFrameRate = function(fps) { this.delay = Math.round(100 / fps); }; /* Sets the GIF frame disposal code for the last added frame and any subsequent frames. Default is 0 if no transparent color has been set, otherwise 2. */ GIFEncoder.prototype.setDispose = function(disposalCode) { if (disposalCode >= 0) this.dispose = disposalCode; }; /* Sets the number of times the set of GIF frames should be played. -1 = play once 0 = repeat indefinitely Default is -1 Must be invoked before the first image is added */ GIFEncoder.prototype.setRepeat = function(repeat) { this.repeat = repeat; }; /* Sets the transparent color for the last added frame and any subsequent frames. Since all colors are subject to modification in the quantization process, the color in the final palette for each frame closest to the given color becomes the transparent color for that frame. May be set to null to indicate no transparent color. */ GIFEncoder.prototype.setTransparent = function(color) { this.transparent = color; }; // Custom methods for performance hacks around streaming GIF data pieces without re-analyzing/loading GIFEncoder.prototype.analyzeImage = function (imageData, options) { // convert to correct format if necessary if (options && options.palette) { this.setImagePalette(this.removeAlphaChannel(options.palette)); } if (options && options.indexedPixels === true) { assert(options.palette, '`options.indexedPixels` requires `options.palette` to load from. Please include one`'); this.setImagePixels(imageData); } else { this.setImagePixels(this.removeAlphaChannel(imageData)); } this.analyzePixels(options); // build color table & map pixels if (options && options.palette) { this.userPalette = null; } }; GIFEncoder.prototype.writeImageInfo = function () { if (this.firstFrame) { this.writeLSD(); // logical screen descriptior this.writePalette(); // global color table if (this.repeat >= 0) { // use NS app extension to indicate reps this.writeNetscapeExt(); } } this.writeGraphicCtrlExt(); // write graphic control extension this.writeImageDesc(); // image descriptor if (!this.firstFrame) this.writePalette(); // local color table // DEV: This was originally after outputImage but it does not affect order it seems this.firstFrame = false; }; GIFEncoder.prototype.outputImage = function () { this.writePixels(); // encode and write pixel data }; /* Adds next GIF frame. The frame is not written immediately, but is actually deferred until the next frame is received so that timing data can be inserted. Invoking finish() flushes all frames. */ GIFEncoder.prototype.addFrame = function(imageData, options) { this.emit('frame#start'); this.analyzeImage(imageData, options); this.writeImageInfo(); this.outputImage(); this.emit('frame#stop'); }; /* Adds final trailer to the GIF stream, if you don't call the finish method the GIF stream will not be valid. */ GIFEncoder.prototype.finish = function() { this.emit('finish#start'); this.writeByte(0x3b); // gif trailer this.emit('finish#stop'); }; /* Sets quality of color quantization (conversion of images to the maximum 256 colors allowed by the GIF specification). Lower values (minimum = 1) produce better colors, but slow processing significantly. 10 is the default, and produces good color mapping at reasonable speeds. Values greater than 20 do not yield significant improvements in speed. */ GIFEncoder.prototype.setQuality = function(quality) { if (quality < 1) quality = 1; this.sample = quality; }; /* Writes GIF file header */ GIFEncoder.prototype.writeHeader = function() { this.emit('writeHeader#start'); this.writeUTFBytes("GIF89a"); this.emit('writeHeader#stop'); }; /* Analyzes current frame colors and creates color map. */ GIFEncoder.prototype.analyzePixels = function(options) { // If we're being called with a user defined palette, skip NeuQuant and // color remapping. var nPix, index, imgq; if (this.userPalette !== null) { assert(options && options.indexedPixels === true, '`palette` can only be used with `options.indexedPixels` at the moment. ' + 'Please add `{indexedPixels: true}` to `addFrame()`'); nPix = this.pixels.length; this.indexedPixels = new Uint8Array(nPix); this.colorTab = this.userPalette; for (var i = 0; i < nPix; i++) { index = this.pixels[i]; this.indexedPixels[i] = index; this.usedEntry[index] = true; } } else { var len = this.pixels.length; nPix = len / 3; this.indexedPixels = new Uint8Array(nPix); imgq = new NeuQuant(this.pixels, this.sample); imgq.buildColormap(); // create reduced palette this.colorTab = imgq.getColormap(); // map image pixels to new palette var k = 0; for (var j = 0; j < nPix; j++) { index = imgq.lookupRGB( this.pixels[k++] & 0xff, this.pixels[k++] & 0xff, this.pixels[k++] & 0xff ); this.usedEntry[index] = true; this.indexedPixels[j] = index; } } this.pixels = null; this.colorDepth = 8; this.palSize = 7; // find index for transparent color if (this.transparent !== null) { this.transIndex = imgq.lookupRGB( (this.transparent & 0xFF0000) >> 16, (this.transparent & 0x00FF00) >> 8, (this.transparent & 0x0000FF) ); } else { this.transIndex = 0; } }; /* Extracts image pixels into byte array pixels (removes alphachannel from canvas imagedata) */ GIFEncoder.prototype.removeAlphaChannel = function (data) { var w = this.width; var h = this.height; var pixels = new Uint8Array(w * h * 3); var count = 0; for (var i = 0; i < h; i++) { for (var j = 0; j < w; j++) { var b = (i * w * 4) + j * 4; pixels[count++] = data[b]; pixels[count++] = data[b+1]; pixels[count++] = data[b+2]; } } return pixels; }; GIFEncoder.prototype.setImagePixels = function(pixels) { this.pixels = pixels; }; GIFEncoder.prototype.setImagePalette = function(userPalette) { this.userPalette = userPalette; }; /* Writes Graphic Control Extension */ GIFEncoder.prototype.writeGraphicCtrlExt = function() { this.writeByte(0x21); // extension introducer this.writeByte(0xf9); // GCE label this.writeByte(4); // data block size var transp, disp; if (this.transparent === null) { transp = 0; disp = 0; // dispose = no action } else { transp = 1; disp = 2; // force clear if using transparent color } if (this.dispose >= 0) { disp = this.dispose & 7; // user override } disp <<= 2; // packed fields this.writeByte( 0 | // 1:3 reserved disp | // 4:6 disposal 0 | // 7 user input - 0 = none transp // 8 transparency flag ); this.writeShort(this.delay); // delay x 1/100 sec this.writeByte(this.transIndex); // transparent color index this.writeByte(0); // block terminator }; /* Writes Image Descriptor */ GIFEncoder.prototype.writeImageDesc = function() { this.writeByte(0x2c); // image separator this.writeShort(0); // image position x,y = 0,0 this.writeShort(0); this.writeShort(this.width); // image size this.writeShort(this.height); // packed fields if (this.firstFrame) { // no LCT - GCT is used for first (or only) frame this.writeByte(0); } else { // specify normal LCT this.writeByte( 0x80 | // 1 local color table 1=yes 0 | // 2 interlace - 0=no 0 | // 3 sorted - 0=no 0 | // 4-5 reserved this.palSize // 6-8 size of color table ); } }; /* Writes Logical Screen Descriptor */ GIFEncoder.prototype.writeLSD = function() { // logical screen size this.writeShort(this.width); this.writeShort(this.height); // packed fields this.writeByte( 0x80 | // 1 : global color table flag = 1 (gct used) 0x70 | // 2-4 : color resolution = 7 0x00 | // 5 : gct sort flag = 0 this.palSize // 6-8 : gct size ); this.writeByte(0); // background color index this.writeByte(0); // pixel aspect ratio - assume 1:1 }; /* Writes Netscape application extension to define repeat count. */ GIFEncoder.prototype.writeNetscapeExt = function() { this.writeByte(0x21); // extension introducer this.writeByte(0xff); // app extension label this.writeByte(11); // block size this.writeUTFBytes('NETSCAPE2.0'); // app id + auth code this.writeByte(3); // sub-block size this.writeByte(1); // loop sub-block id this.writeShort(this.repeat); // loop count (extra iterations, 0=repeat forever) this.writeByte(0); // block terminator }; /* Writes color table */ GIFEncoder.prototype.writePalette = function() { this.writeBytes(this.colorTab); var n = (3 * 256) - this.colorTab.length; for (var i = 0; i < n; i++) this.writeByte(0); }; GIFEncoder.prototype.writeShort = function(pValue) { this.writeByte(pValue & 0xFF); this.writeByte((pValue >> 8) & 0xFF); }; /* Encodes and writes pixel data */ GIFEncoder.prototype.writePixels = function() { var enc = new LZWEncoder(this.width, this.height, this.indexedPixels, this.colorDepth); enc.encode(this); }; /* Retrieves the GIF stream */ GIFEncoder.prototype.stream = function() { return this; }; GIFEncoder.ByteCapacitor = ByteCapacitor; module.exports = GIFEncoder;