UNPKG

gibbon.js

Version:

Actor/Component system for use with pixi.js.

62 lines (43 loc) 1.45 kB
import { Component } from "../core/component"; export class Collider2d extends Component { get width() { return this.actor?.width ?? 0; } get height() { return this.actor?.height ?? 0 } /** * Actor flags of objects to check hits against. * Hits will only be tested when * (otherActor.flags & this.hitFlags )!==0 */ hitFlags: number = Number.MAX_SAFE_INTEGER; /** * True if actor does not move. */ public isStatic: boolean = false; private _changed: boolean = false; /** * Returns true if size or position has changed this frame. * Currently unused. */ public get changed() { return this._changed; } constructor() { super(); } init() { const pos = this.position; const size = this.actor!.transform.size; //this._lastPos = new Point(pos.x, pos.y); //this._lastSize = new Point(size.x, size.y); } /*update(delta: number) { const pos = this.position; const size = this.actor.transform.size; if (pos.x != this._lastPos.x || pos.y != this._lastPos.y || size.x != this._lastSize.x || size.y != this._lastSize.y) { this._changed = true; } else { this._changed = false; } this._lastPos.set(pos.x, pos.y); this._lastSize.set(size.x, size.y); }*/ }