gibbon.js
Version:
Actor/Component system for use with pixi.js.
62 lines (43 loc) • 1.45 kB
text/typescript
import { Component } from "../core/component";
export class Collider2d extends Component {
get width() { return this.actor?.width ?? 0; }
get height() { return this.actor?.height ?? 0 }
/**
* Actor flags of objects to check hits against.
* Hits will only be tested when
* (otherActor.flags & this.hitFlags )!==0
*/
hitFlags: number = Number.MAX_SAFE_INTEGER;
/**
* True if actor does not move.
*/
public isStatic: boolean = false;
private _changed: boolean = false;
/**
* Returns true if size or position has changed this frame.
* Currently unused.
*/
public get changed() {
return this._changed;
}
constructor() {
super();
}
init() {
const pos = this.position;
const size = this.actor!.transform.size;
//this._lastPos = new Point(pos.x, pos.y);
//this._lastSize = new Point(size.x, size.y);
}
/*update(delta: number) {
const pos = this.position;
const size = this.actor.transform.size;
if (pos.x != this._lastPos.x || pos.y != this._lastPos.y || size.x != this._lastSize.x || size.y != this._lastSize.y) {
this._changed = true;
} else {
this._changed = false;
}
this._lastPos.set(pos.x, pos.y);
this._lastSize.set(size.x, size.y);
}*/
}