UNPKG

gibbon.js

Version:

Actor/Component system for use with pixi.js.

17 lines 601 B
/** * Core GameEvents emitted and used by the system. */ export var EngineEvent; (function (EngineEvent) { EngineEvent["ActorDestroyed"] = "destroy"; /** * At the point when a component is destroyed, * its actor can still be referenced through comp.actor. */ EngineEvent["ComponentDestroyed"] = "compDestroy"; EngineEvent["ChildAdded"] = "addChild"; EngineEvent["ChildRemoved"] = "removeChild"; EngineEvent["Collision"] = "collision"; EngineEvent["ScreenResized"] = "resize"; })(EngineEvent || (EngineEvent = {})); //# sourceMappingURL=engine-events.js.map