gibbon.js
Version:
Actor/Component system for use with pixi.js.
76 lines (67 loc) • 2.26 kB
text/typescript
import { Engine } from './src/engine';
import { Component } from './src/core/component';
import * as Components from './src/components';
import * as Systems from './src/systems/systems';
import * as Utils from './src/utils/utils';
import { HtmlWrapper } from './src/components/html-wrapper';
import { SleepSystem } from './src/components/sleepSystem';
import { SpriteTiler } from './src/components/spriteTiler';
import { TimeDestroy } from './src/components/timeDestroy';
export { isClonable, isConstructor, } from './src/utils/types';
export type { Clonable, Constructor } from './src/utils/types';
import * as DisplayUtils from './src/utils/display-utils';
import * as ColorUtils from './src/utils/color-utils';
import * as DrawUtils from './src/utils/draw';
export * as Logging from './src/utils/logging';
import { tweenOf, getTween, removeTween } from './src/utils/tweens';
export { IPoint, TPoint } from './src/data/geom';
import { Actor } from './src/core/actor';
import { DestAccel } from './src/components/dest-accel';
import { Mover } from './src/components/mover';
import { Camera } from './src/components/camera';
import { Library } from './src/library';
import { Game } from './src/game'
import { Group } from './src/core/group';
import { System } from './src/system';
import * as Geom from './src/utils/geom';
import * as Rand from './src/utils/rand';
import { CanvasDraw } from './src/utils/canvas-draw';
import { Driver } from './src/components/driver';
import { LerpPos } from './src/components/lerp-pos';
import { FSM } from './src/core/fsm';
import { EngineEvent } from './src/events/engine-events';
import { ActorData } from './src/components/actor-data';
import { State } from './src/data/state';
export { LayerGroup } from './src/core/layer-group';
export * as ArrayUtils from './src/utils/array-utils';
export {
FSM,
State,
LerpPos,
Engine, Game, Component, System,
Actor,
Library,
Group,
Driver,
Geom,
Rand,
Systems,
Camera,
HtmlWrapper,
SleepSystem,
SpriteTiler,
TimeDestroy,
DisplayUtils,
ColorUtils,
CanvasDraw,
Mover,
DrawUtils,
DestAccel,
ActorData,
getTween,
tweenOf,
removeTween,
Components,
Utils,
EngineEvent
};