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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const {execute: sce} = require("./onReceived/sce"); const {parseMapObject} = require("../utils/MapObjectParser"); const NAME = "msd"; /** @type {CommandCallback<Mapobject>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {{sce: [string, number][], AI:[]}} params */ module.exports.execute = function (client, errorCode, params) { if (params?.sce) sce(client, errorCode, params.sce); const mapObject = params?.AI ? parseMapObject(client, params.AI) : undefined; require('.').baseExecuteCommand(client, mapObject, errorCode, params, callbacks); } /** * @param {BaseClient} client * @param {string} minuteSkipType * @param {number} kingdomId * @param {number} xPos * @param {number} yPos * @param {number} mapId * @param {number} nodeId * @return {Promise<Mapobject>} */ module.exports.minuteSkipDungeon = function (client, minuteSkipType, kingdomId, xPos, yPos, mapId = -1, nodeId = -1) { const C2SMinuteSkipDungeonVO = { MST: minuteSkipType, KID: kingdomId.toString(), MID: mapId, NID: nodeId, X: xPos, Y: yPos }; return require('.').baseSendCommand(client, NAME, C2SMinuteSkipDungeonVO, callbacks, (p) => xPos === p?.["AI"]?.[1] && yPos === p?.["AI"]?.[2]); }