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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const Castle = require("../structures/Castle"); const NAME = "jaa"; /** @type {CommandCallback<Castle>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (client, errorCode, params) { const castle = parseJAA(client, params); require('.').baseExecuteCommand(client, castle, errorCode, params, callbacks); } /** * @param {BaseClient} client * @param {InteractiveMapobject} worldMapArea * @returns {Promise<Castle>} */ module.exports.joinArea = function (client, worldMapArea) { const C2SJoinAreaVO = {PY: worldMapArea.position.Y, PX: worldMapArea.position.X, KID: worldMapArea.kingdomId}; return require('.').baseSendCommand(client, NAME, C2SJoinAreaVO, callbacks, (p) => p?.["gca"]?.["A"]?.[3] === worldMapArea.objectId); } module.exports.jaa = parseJAA; /** * @param {BaseClient} client * @param {Object} params * @return {Castle} */ function parseJAA(client, params) { if (!params) return null; return new Castle(client, params); }