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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const NAME = "gpi"; /** @type {CommandCallback<void>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (client, errorCode, params) { parseGPI(client, params); require('.').baseExecuteCommand(client, undefined, errorCode, params, callbacks); } module.exports.gpi = parseGPI; /** * @param {BaseClient} client * @param {{UID: number, PID: number, PN: string, E: string, V: number, CL: number, ECN: number, RD: number, CTAC: number, FCR: number, FID: string}} params */ function parseGPI(client, params) { const cud = client.clientUserData; cud.userId = params.UID; cud.playerId = params.PID; cud.userName = params.PN; const email = params.E; if (email !== cud.email /* && !CompilationFlags.CONFIG.isBrowserInvoked */) { //_loc5_ = accountData.getAccountInfoForInstance(instanceData.selectedInstanceVO); //accountData.deleteAccount(_loc5_.instanceID); //accountData.addAccount(email,_loc5_.password,_loc5_.instanceID); cud.email = email; cud.pendingEmailChange = null; //cud._playerInfo.pendingEmailChangeStatus = 0; //_loc3_ = true; } //cud._playerInfo.registrationEmailVerified = params["V"] === 1; cud.isCheater = params.CL > 0; cud.hasEverChangedName = params.ECN > 0; cud.registrationTimestamp = params.RD; cud.hasConfirmedTOC = params.CTAC === 1; cud.hasFreeCastleRename = params.FCR === 1; cud.isAccountSaved = cud.email.search("xxxxxxx.xx") <= 0; cud.facebookId = params.hasOwnProperty("FID") ? params.FID : null; /* userNameChangedSignal.dispatch(); backupGameDataSignal.dispatch(); trackRetentionDaySignal.dispatch(); if (_loc3_) mailChangedSignal.dispatch(); */ }