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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const Gem = require("../structures/Gem"); const RelicGem = require("../structures/RelicGem"); const NAME = "ggm"; /** @type {CommandCallback<{regular: {gem: Gem, amount: number}[], relic: RelicGem[]}>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (client, errorCode, params) { parseGGM(client, params); require('.').baseExecuteCommand(client, undefined, errorCode, params, callbacks); } /** @param {BaseClient} client */ module.exports.getGemInventory = function (client) { const C2SGetGemInventory = {}; return require('.').baseSendCommand(client, NAME, C2SGetGemInventory, callbacks, () => true); } module.exports.ggm = parseGGM; /** * @param {BaseClient} client * @param {{GEM: [number, number][], RGEM: (number | number[])[]}} params */ function parseGGM(client, params) { if (!params) return null; client.equipments._setRegularGemInventory(params.GEM.map(g => { return {gem: new Gem(client, g[0]), amount: g[1]} })); client.equipments._setRelicGemInventory(params.RGEM.map(gem => new RelicGem(client, gem))); }