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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const Equipment = require("../structures/Equipment"); const RelicEquipment = require("../structures/RelicEquipment"); const NAME = "gei"; /** @type {CommandCallback<(Equipment | RelicEquipment)[]>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (client, errorCode, params) { const equipmentInventory = parseGEI(client, params); require('.').baseExecuteCommand(client, equipmentInventory, errorCode, params, callbacks); } /** * @param {BaseClient} client * @return {Promise<(Equipment | RelicEquipment)[]>} */ module.exports.getEquipmentInventory = function (client) { const C2SGetEquipmentInventoryVO = {}; return require('.').baseSendCommand(client, NAME, C2SGetEquipmentInventoryVO, callbacks, () => true); } module.exports.gei = parseGEI; /** * @param {BaseClient} client * @param {{I: [][]}} params * @return {(Equipment | RelicEquipment)[]} */ function parseGEI(client, params) { if (!params || !params.I) return null; return params.I.map(e => e[11] === 3 ? new RelicEquipment(client, e) : new Equipment(client, e)); }