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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const Player = require('../structures/Player'); const NAME = "gdi"; /** @type {CommandCallback<Player>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (client, errorCode, params) { const player = parseGDI(client, params); require('.').baseExecuteCommand(client, player, errorCode, params, callbacks); } /** * @param {BaseClient} client * @param {number} playerId * @return {Promise<Player>} */ module.exports.getDetailPlayerInfo = function (client, playerId) { const C2SGetDetailPlayerInfo = {PID: playerId}; return require('.').baseSendCommand(client, NAME, C2SGetDetailPlayerInfo, callbacks, (p) => p?.O?.OID === playerId); } module.exports.gdi = parseGDI; /** * @param {BaseClient} client * @param {{O: Object}} params * @return {Player} */ function parseGDI(client, params) { if (params.O === undefined) return null; client.worldMaps._ownerInfoData.parseOwnerInfo(params["O"]); return new Player(client, params); }