ggejs
Version:
A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms
35 lines (28 loc) • 848 B
JavaScript
const NAME = "gcs";
/** @type {CommandCallback<void>[]}*/
const callbacks = [];
module.exports.name = NAME;
/**
* @param {BaseClient} client
* @param {number} errorCode
* @param {Object} params
*/
module.exports.execute = function (client, errorCode, params) {
//const charactersStatus = parseGCS(client, params);
require('.').baseExecuteCommand(client, undefined, errorCode, params, callbacks);
}
/**
* @param {BaseClient} client
* @return {Promise<void>}
*/
module.exports.getCharactersStatus = function (client) {
const C2SGetCharactersStatusVO = {};
return require('.').baseSendCommand(client, NAME, C2SGetCharactersStatusVO, callbacks, () => true);
}
module.exports.gcs = parseGCS;
/**
* @param {BaseClient} client
* @param {{}} params
*/
function parseGCS(client, params) {
}