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ggejs

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A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms

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const ChatMessage = require("../structures/ChatMessage"); const {execute: acv} = require("./onReceived/acv"); const NAME = "acl"; /** @type {CommandCallback<ChatMessage[]>[]}*/ const callbacks = []; module.exports.name = NAME; /** * @param {BaseClient} client * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (client, errorCode, params) { const chatHistory = parseACL(client, params); require('.').baseExecuteCommand(client, chatHistory, errorCode, params, callbacks); } /** * @param {BaseClient} client * @return {Promise<ChatMessage[]>} */ module.exports.getAllianceChatHistory = function (client) { const C2SAllianceChatHistoryVO = {}; return require('.').baseSendCommand(client, NAME, C2SAllianceChatHistoryVO, callbacks, () => true); } module.exports.acl = parseACL; /** * @param {BaseClient} client * @param {{CM:Object[], acv: {H:number}}} params * @return {ChatMessage[]} */ function parseACL(client, params) { acv(client, 0, params.acv); return params.CM.map(m => { const msg = new ChatMessage(client, m); client.emit("chatMessage", msg); return msg }) }