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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const CompactArmy = require("../CompactArmy"); const BasicMovement = require("./BasicMovement"); class ArmyAttackMovement extends BasicMovement { armyState = 0; /** * @param {Client} client * @param {*} data */ constructor(client, data) { super(client, data); if (data.FA) { this.army = parseArmy(client, data.FA); this.armyState = 0; } else if (data.GA) { this.army = parseArmy(client, data.GA); this.armyState = 1; } else if (data.GS) { /** @type {number} */ this.guessedSize = data.GS; this.armyState = 2; } /** @type {number} */ this.attackType = parseInt(data.ATT); /** @type {boolean} */ this.isShadowMovement = data.SM === 1; /** @type {boolean} */ this.isForceCancelable = !!data.FC ? data.FC === 1 : false; this.autoSkipCooldownType = data.ASCT; } } /** * @param {Client} client * @param {Object} data */ function parseArmy(client, data) { return new CompactArmy(client, data); } module.exports = ArmyAttackMovement;