ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
21 lines (18 loc) • 735 B
JavaScript
const BasicBattleLogMessage = require("./BasicBattleLogMessage");
const Localize = require("../../tools/Localize");
class ShadowAttackMessage extends BasicBattleLogMessage {
/**
* @param {Client} client
* @param {Array} data
*/
constructor(client, data) {
super(client, data);
}
/** @param {Client} client */
initSubject(client) {
const _loc1_ = Localize.text(client, "attack");
const _loc2_ = this.hasBattleLogOwnerWon ? Localize.text(client, "dialog_battleLog_victory") : Localize.text(client, "dialog_battleLog_defeat");
this.subject = Localize.text(client, "value_assign_colon", _loc1_, _loc2_);
}
}
module.exports = ShadowAttackMessage;