ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
15 lines (13 loc) • 720 B
JavaScript
const BasicMessage = require("./BasicMessage");
const Localize = require("../../tools/Localize");
class ProductionDowntimeMessage extends BasicMessage {
parseMetaData(client, metaArray) {
this.downtimeStatus = parseInt(metaArray[0]);
this.messageScope = parseInt(metaArray[1]);
this.senderName = Localize.text(client, "dialog_messages_system");
const _loc3_ = this.downtimeStatus === 1 ? "freeze" : "unfreeze";
const _loc2_ = this.messageScope === 0 ? "foodmead" : this.messageScope === 1 ? "food" : null;
this.subject = Localize.text(client, `message_productionDownTime_${_loc3_}_${_loc2_}_header`);
}
}
module.exports = ProductionDowntimeMessage;