ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
21 lines (18 loc) • 924 B
JavaScript
const BasicConquerableMessage = require("./BasicConquerableMessage");
const Localize = require("../../tools/Localize");
class ConquerableAreaLostMessage extends BasicConquerableMessage {
initSubject(client, areaType) {
if (areaType === 4) {
this.subject = Localize.text(client, "dialog_messageHeader_outpostLost");
} else if (areaType === 15) {
this.subject = Localize.text(client, "dialog_messageHeader_factionCampLost");
} else if (areaType === 10) {
this.subject = Localize.text(client, "dialog_messageHeader_villageLost");
} else if (areaType === 22) {
this.subject = Localize.text(client, "dialog_messageHeader_metropolLost");
} else if (areaType === 3) {
this.subject = Localize.text(client, "dialog_messageHeader_capitalLost");
}
}
}
module.exports = ConquerableAreaLostMessage;